DO NOT buy Doom 3 BFG Edition, here is a list of reasons why

Post » Mon May 06, 2013 12:38 pm

Do not support Bethesda with lazy crap such as this. They do not deserve money for slapping together such a horrible excuse for a collection that spits in the face of long time Id Software fans.

- Horrible placement of the sprint button, no sprint toggle, no crouch toggle, and no customizable controls
- A glitch on the delta labs level where you get stuck in the level cause the elevator won't work, resulting in having to start the whole game over
- A bug in RoE where using the heart artifact removes all weapon based particle effects permanently, no bullet impacts, no rocket effects, no explosions, no plasma effects, no BFG effects (LOL ironic)
- A bug which causes the blood spatter effects to disappear if you go through a level load or load a saved game. Is not fixed till you reset the game completely
- Horrible load times on ps3 with no option for an install, 360 version loads in about 18-20 seconds, PC is like 5-10 seconds, PS3 is 45 seconds to 1 minute loads depending on the level
- Improper 16:9 aspect ratio for cutscenes (it's just a zoomed in 4:3 which cuts off some of the scenes)
- Horrible lag for the online play in Doom 3
- Inconsistent framerate that does not achieve constant 60 fps as promised
- Screen tearing out the ass and dynamic resolution that lowers itself far more often on ps3 than 360
- A bug where entering a new room or hallway causes the game to freeze up for about 3 seconds like the data load is playing "catch up"
- Missing lighting effects in several areas that the PC version had in 2004 and even the Xbox 1 version in some areas. (No flashlight shadows, imp fireballs do not cast shadows, no muzzle flash on the environments, no glow from the plasma gun, machine gun ammo display, or grabber gun)
- Censored Doom 1 and 2, they claimed in interviews that they wouldn't alter Doom 1 or 2 cause that would just be blasphemy or something along those lines, this was their excuse for not enhancing Doom 1 and 2's graphics like several PC mods have. Yet they altered the icon on medkits, and censored the Wolfenstein levels to all hell in Doom 2 by removing the SS soldiers, removing the wolfenstein music, wolfenstein stage names, and all nazi imagery
- Doom 1 and 2 have improper 5.1 surround sound unlike the Xbox Live versions released awhile back, basically the front and rear channels are reversed, so when an enemy is in front of you, you hear them behind you.
- Doom 1 and 2's music volume is so low it's nearly inaudible.
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Jade Muggeridge
 
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Post » Sun May 05, 2013 11:31 pm

Most of your complaints are due to technical limitations of the PS3. Here's the way it works.

On PC available video and system RAM can be effectively considered infinite (BFG Edition is not going to come even near what a typical PC has).
On the 360 there's 512MB which is shared between both. If you need 400MB of video RAM but only 50MB of system RAM (or vice-versa) it will work on the 360.
On the PS3 there's 512MB too but it's split 50/50 between system and video (and the PS3 operating system takes a huge chunk of the system RAM). That means it has much lower hard limits for each type than either PC or 360. If you need 400MB of video RAM but only 50MB of system RAM (or vice-versa) it will NOT work on the PS3 - you have a hard limit of 256MB for each.

None of this should be read as trying to defend the developers; it's just stating facts about the hardware limitations of the PS3. The wisdom (or lack of wisdom) of trying to deliver the full experience on the PS3 is a separate matter.
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Isabella X
 
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Post » Mon May 06, 2013 6:13 am


Yea, I'm assuming the graphical effect omissions were due to low power, but the glitches need to be fixed. I would've preferred they targeted 30 fps and enhanced the graphics on consoles rather than do 60 fps loaded with screen tearing and constantly dropping native res.
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Alexander Lee
 
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Post » Sun May 05, 2013 10:20 pm

I think you raise some good points. Shame id do not seem to be addressing the issues on the consoles. If so, shame on them.
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The Time Car
 
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Post » Mon May 06, 2013 7:41 am


I am guessing that the Id developers want the patch on consoles but Bethesda won't let them. Bethesda honestly is garbage.
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Kelvin Diaz
 
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Post » Sun May 05, 2013 11:36 pm

Weren't there any other PS3 games that were more graphically intense yet did not deal with these limitations Jimmy Shelter has mentioned, such as Skyrim, Far Cry 3, Crysis 2 and Metal Gear Solid 4? This is nonsense, wasn't the Xbox version not cut graphicswise like mentioned?
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Loane
 
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Post » Mon May 06, 2013 2:51 am

i dont like any of the pc vs consoles, or ps3 vs 360 and all that, BUT ps3 seems to have not aged well at all compared to the others
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Juan Suarez
 
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Post » Mon May 06, 2013 9:51 am


Uncharted 3, The Last of Us, and God of War 3 vs all other 360 games destroys any argument that the ps3 is underpowered.
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James Smart
 
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Post » Mon May 06, 2013 9:46 am


Sigh.

Slow chant: "stencil shadows, stencil shadows, stencil shadows, stencil shadows".
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Pumpkin
 
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Post » Mon May 06, 2013 12:48 pm

HEY! DECAYED MATTER IS BACK!

And now don't tell anybody here it's not you...
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Skrapp Stephens
 
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Post » Sun May 05, 2013 11:17 pm


Different rendering approaches come with different hardware requirements.
Even if Far Cry 3 will be considered more visually pleasing by most gamers, it's engine is more suited for casual hardware than IDTech 4.

I could program a raytracing demo that would trash even the best performing hardware on this planet, yet it would be considered visually inferior to other, less demanding approaches.
Most gamers set their focus on resolution and detail and not on physically correct lighting and shadowing.
This is where ID Tech 4 just doesn't follow the trend and goes the other way.
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sam westover
 
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Post » Mon May 06, 2013 5:34 am


Yep, he's moved to spamming this crap on multiple boards now too! Found him on Gametrailers and Gamefaqs.

What a bum.
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Crystal Clarke
 
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Post » Mon May 06, 2013 3:53 am


...as has been explained to these people about a billion times over, which makes the way they keep on bringing up the same old stuff start to look more like a troll tactic than genuine criticism.
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cassy
 
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Post » Mon May 06, 2013 2:02 am


Pretty sure you don,t have evidence to prove it.So i will leave it at that.
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Kitana Lucas
 
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Post » Mon May 06, 2013 12:32 pm


What's the alternative, that Id Software just doesn't care about fixing the console versions? As if that's any better?
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Craig Martin
 
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Post » Mon May 06, 2013 5:26 am

Too late most of us bought the game already
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Hussnein Amin
 
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Post » Mon May 06, 2013 4:10 am


For those who didn't
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cosmo valerga
 
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Post » Mon May 06, 2013 2:28 am


I've already read this elsewhere. Seems like this guy has gained some "popularity" for his constant whining.


As you already said in one of your posts before:
This is more like kids not getting what they want than customers complaining about a product.

From what he himself said on his Youtube channel, DecayedMatter wanted to throw all his id and Beth games into the trash can and never support these companies again.
If that would be the case, he would have left us in peace.
But no: this [censored] is going into the next round with a different name.

That's clear evidence, it is not the product he's complaing about but the fact that he doesn't get what he wants.
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Jack Bryan
 
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Post » Mon May 06, 2013 3:42 am

I totally agree with the author of this topic. DOOM 3 BFG EDITION IS BROKEN. It looks and works worse than the xbox 1 version. It looks horrible, there'are glitches everywhere. I feel CHEATED.
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Lil'.KiiDD
 
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Post » Mon May 06, 2013 12:07 am


Be honest to yourself and compare both versions next to each other.

The old Xbox version is heavily cut in content. In fact it's the most downgraded console version of any id game EVER.
There are so many areas missing or simplified, it's not even the same game anymore.

The Bumpmapping is non existent, the resolution is just old NTSC (640x425) standard compared to the BFG's 1280x720, texture res and polycount is way lower and the multiplayer modes (including the coop) suffer from permanent heavy stuttering to keep things in sync.

The pre cache time to get the game running on Xbox is several minutes and the intro sequence isn't even rendered in real time,
it's a full motion video of the pc version's intro section!
The first section of the game where you leave the space ship isn't even accessible on Xbox!

The lack of muzzle flashes and some shadowing is the only thing that's really less prominent in the BFG console versions.
The pc patch already corrected this.

Let's see if the console patches show up.

Aside from these points, the old Xbox version of Doom3 is a total disaster compared to the new release.
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Blackdrak
 
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Post » Mon May 06, 2013 11:26 am

This only applies to me only. Here is a reason why I wouldn't buy Doom 3 BFG edition for the PC, and that the original Doom 3 is a better option.

Doom 3 BFG edition doesn't run on my laptop while Doom 3 can run with max settings.

How do I know this? I bought the game, and installed it, and this error message pops up, then I did some research, only to find out my Nvidia Geforce GT 120M isn't good enough for the game, according to systemrequirementslab.com. WTH? Usually, I can run any id software game on it, provided I don't max out settings. I can run Wolfenstein on it, but it seems my laptop made already made a verdict that I shouldn't be playing the game.

Well, this now just cemented the reason why I should play old games over new games.

Just saying this now, you are better off getting this for consoles. My obsession caused me to buy the PC version when I already have the original Doom 3, and the PS3 version of the BFG edition. Enjoy my money while you last. Well, the good thing is, I only paid $20 for it, rather than full $30. At least 2 out of 3 games working ain't bad, am I right?
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Brian Newman
 
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Post » Mon May 06, 2013 1:17 am

Remember that the BFG edition was released with 3D/VR support.
System requirements are far greater for these modes than for the standard 2004 Doom3 version.

Nobody uses 3D or VR on a laptop...
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kelly thomson
 
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Post » Mon May 06, 2013 10:00 am

Zeta, the reason it does not run is because they decided to port the game over on Idtech 5 (RAGE) and a bunch of code from Idtech 4 (Doom 3), hence the higher requirements.

I also feel bad for the console users who are dissatisfied with what they got.
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Christine
 
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Post » Mon May 06, 2013 1:05 pm

It's the other way around: It's idtech4 with some minor additions from idtech 5. Meaning controls- and netcode.
The added code is actually faster than the original one.
Even the "old" rendering code has been optimized for speed.
Doom BFG is running way faster than the original Doom3 release.

The primary reasons for higher system requirements are as already mentioned, the addition of stereo/vr modes and the fact, that development tools used for the BFG release are 6 years newer than those used for the original release.

Newer versions of Visual Studio (including the supplied DirectX) do not fully support WinXP anymore.
Windows Vista / Windows 7 come with a different graphics driver model and id programmed the BFG for Microsofts modern operating systems which have higher system requirements.
WinXP is old...
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Rebekah Rebekah Nicole
 
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Post » Mon May 06, 2013 7:36 am


Wait, start the entire *game* over, or just start the mission over? I'm actually at this right now and if I have to restart the game I will be beyond livid.
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Laura Wilson
 
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