Its just that little bit more freedom and expression that is required from a game that goes so far, but doesn't go far enough.
At the end of every mission, there is a ticker box at the bottom called "did you kill anyone?" (not actual quotation) I mean if that is the case then you (the devs) are pushing the non killing/lethal aspect, but you restrict it to sleep darts and close quarters choke hold..
This is just boring compared to the kill gameplay, but yet you clearly reward the player for sheathing their blade and using only two methods of gameplay. I agree that not killing should be difficult, but not to extent that it is boring, I might be ignorant here, can someone tell me is there other methods to non lethal take downs in an efficient way?
I really like the game, but don't restrict players to non killing when it is boring in comparison to killing, its shabby gameplay. As I said I'd love if someone can prove me wrong.