How do the detection markers work that appear over NPC (non-playable character) heads?
There are four levels of detection.
Level 1- One marker will appear on either side of the NPC – The NPC has caught a glimpse of your character or heard a non-threatening sound.
- The NPC will not actively search.
- The NPC will return to patrolling or idle after a few seconds without further alerts.
- The NPC will actively search for a several seconds and up to a minute.
- The NPC will return to level 1 after a about a minute or two without further alerts.
- The NPC will actively search, up to several minutes.
- The NPC will return to level 2 after about a minute without further alerts.
- The NPC will enter into combat and actively chase / attack.
- This level will count as an official sighting of your character and will count against stealth-based achievements/trophies (i.e. Ghost, Specter).
- If the NPC loses sight of your character, they will search for several seconds.
- The NPC will return to level 2 after a few minutes without further alerts.
- All characters and creatures with the exception of friendly characters, Rats, River Krust, Hagfish and Watchtowers, count as detecting your character (evidenced by the red bolt icons upon detection).
- Friendly characters will turn into a detection if they see your character do anything aggressive/hostile (kill someone, be hostile towards the NPC, carry a dead/subdued body, etc.). They will gain the red bolts when this happens.
- Chaos is a value that is adjusted according to the actions of your character during gameplay. This system is a hidden mechanic and you will only see the Chaos rating displayed during the ‘end mission’ Stats screen.
- Weepers do count for detection. They do raise the Chaos level if they are killed.
- Kills by Rewired traps will contribute to your kill amounts and Chaos; that’s Watchtowers, Arc Pylons, and Wall of Lights.
- Rats, Hagfish and River Krust do not raise Chaos if killed. They also do not count towards detection of your character.
- Wolfhound kills do not count towards Chaos, but they can detect your character and will count towards that. They can also discover bodies, as well as their corpse will count towards “bodies found”.
- Your character’s Chaos level will change the story outcome and lead to other various differences throughout gameplay, such as more enemy characters, more rats, or different scenes/environment items and conversations.
- Basic rule is killing less than 20% of the characters in a Mission should allow the Low Chaos rating to be sustained.
- The best method for regaining a Low Chaos rating is to not kill enemy characters and take stealth routes to avoid combat when playing through a mission.
- There are scenarios where performing a good deed will drop the Chaos rating by a small amount (Example: saving a character that is in distress).
- Following “Non-lethal” objectives will decrease chaos by a significant amount when the mission is completed.
- Not hiding bodies well enough after choking them out or sleep darting them can sometimes lead to other characters finding them.
- Unconscious characters won’t survive a fall from a great height, or a slip into the water which will also result in a kill towards your character stats.