After an extended period away from Skyrim, I recently reinstalled the game and began experiencing for the first time a very persistent bug related to the ambient dialogue (e.g., greetings and random conversations) of NPCs. Specifically, the dialogue audio drops out for around a second if the player moves after an ambient audio clip has been triggered, and consequently that section of the speech is lost (the audio does not pick up again right at the dropped location, but rather seemingly continues playing inaudibly during this time until it returns). My PC hardware has not changed since the last time I played the game about 18 months ago.
Naturally I did my very best to search for a solution online, and although there are a surprisingly large number of posts on various sites with players bringing up this issue, I have yet to find any sort of fix that genuinely eliminates the problem. The issue is most commonly attributed to Realtek audio chipsets, and/or Skyrim incorrectly processing Surround (5.1 or 7.1) audio streams, however in my experience neither of these things are directly related to the issue. There seems to be something very specific and peculiar with NPC audio that causes the behavior.
Without exhaustively going over every single configuration setting that I've adjusted to attempt to alleviate the problem, I will say that I have tried all of the typical fixes suggested for this issue such as changing audio bitrates, surround sound and channel configurations. Nothing related to audio hardware seems to have any particular affect on the issue.
I'm hoping there is some sort of hidden, closely-guarded secret fix that someone might be able to suggest, as I've been trying for days now to sort out this issue with no luck.
Any help would be much appreciated, thanks!