Curious, has their been any documentation (media or otherwise) as to how the NPC's "in town" will react to violence. I guess I'm more curious if TESO will be similar in some respects to Ultima - that regardless of faction, we can attack anyone at any time (and loot them), though being "in town" will result in a penalty (guard spawns, civilian NPC's freaking own etc.).
I bring this up for a few reasons, Elder scrolls has always had a handle on realism, you kill a person - even if they were needed for a quest - too bad.