NPC Merchant Creation, Help me.

Post » Mon Nov 19, 2012 2:52 pm

Hi, I am new to this forum, and i have used the creation kit only a few times and found the video tutorials useful but they don't seem to explain every little detail.
1: when following the tutorial for making and adding a custom merchant, i found that the NPC dose not have a chat menu when attempting to talk to him/her(nothing pops up),
I as well added an Ai Package that makes the NPC hold its position where i placed Him/Her, but is standing with weapon unsheathed.
?1; How do i make the hold position package stand with weapon sheathed?
!?2; How can i add a vendor chat menu, "What have you got for sale?"

I can't post links, so im not able to show you the video tutorial that i followed.
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Rob Davidson
 
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Post » Mon Nov 19, 2012 5:52 am

Make sure you have selected the adequate NPC voicetype and added the JobMerchantFaction to his factions list. Some voicetypes do not have the merchant dialogue recorded and will not work properly.
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Richard Thompson
 
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Post » Mon Nov 19, 2012 7:35 pm

Is your dialogue quest "start game enabled"? If so then welcome to the club mate :P

There was a bug introduced in 1.7 that is a bit random, but the general consensus is that start game enabled is broken. A quick test to see if this is the case is load the game with your mod enabled, save, then reload that save. If your dialogue magically appears then its confirmed.

It seems the best way around it for the time being is to instead start your quest via script somewhere (using myQuest.http://www.creationkit.com/Start_-_Quest). It's really up to you how best to do it for your mod. You could attach a script to a triggerbox and use an OnTrigger() event, on a book/note base object using http://www.creationkit.com/OnRead_-_ObjectReference, or on a button activator using http://www.creationkit.com/OnActivate_-_ObjectReference. Some are even getting away with having a quest which only contains that script, which for some reason the bug seems to ignore :shrug:

The following script should work. you'll need to change "OnWhatever()" to the event that that you've chosen. If you want to go with the starter quest method then you'll need to extend "Quest" rather then "ObjectReference" with an http://www.creationkit.com/OnInit event I think.

Scriptname QuestStartScript extends ObjectReference Quest Property myQuest  AutoBool doOnce = false  AutoEvent OnWhatever()   If doOnce == false      myQuest.Start()   EndIfEndEvent

When you add the script don't forget to click on the properties button afterwords and fill the myQuest property with your quest

Good Luck
- Hypno
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Lance Vannortwick
 
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Post » Mon Nov 19, 2012 9:32 am

He is just trying to create a merchant, not a full quest.

I had this same trouble and found that I was using a voice type that didn't have merchant dialog. Changing that solved it, after hours and hours of trying to find the problem. Most frustrating.
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Jack Bryan
 
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Post » Mon Nov 19, 2012 9:10 am

^^ Oops :facepalm:

If it's a wrong voice type doesn't the text still come up on the screen? That's what was happening when I was trying to figure out a voice for a tavern waitress. Edit: Thinking about it, the scene dialogue didn't show up at all, but once she started the merchant bit then text appeared ("what would you like?" Or what ever they say before the menu opens).

could it be just a missing faction?

Open up a vanilla NPC that is similar to yours and check out their guts and compare it with your NPC

Edit2: also in your services faction is the opening times and area set up?
- Hypno
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Catherine Harte
 
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Post » Mon Nov 19, 2012 12:41 pm

To: hypno88; I did add that faction, and the npc has no script added.
To:Meek; Im going to check that, Pre-thanks.
[Edit7] and thanks to asyrix*

[Edit] ya i got all that set up, its just the voice was set to femalecoward...haha

[Edit2.1] i can't seem to find a known* voice that has set dialog

[Edit3] Femalenord don't work,.... any ai-packs that make the npc stand still and not have there weapon out???

[Edit4] i can't find any voice types for a female NPC that has vendor dialog, keep in mind that this is a custom NPC....Hold on...

[Edit5!] Ok, even copying a female merchant from whiterun(Carlotta Valentia) did not work...im almost giving up on NPC mods, i already gave up new worldspace's...

[Edit6] i tryed putting something in the vendor chest and still no menu...Ai package, dose that have an affect?, all i have is "defaultholdpositioncurrantloc64" and "DefaultServicesEditorLoc24x7", the 2 together seems
to have made the NPC stand still with out the weapon drawn, but still no dialog...
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Matt Bee
 
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Post » Mon Nov 19, 2012 11:52 am

I think you'll have to make a custom services faction which has your merchant container ref, shop location and opening times set up for your specific NPC. Not sure if a default one will work.

Also, try the "even toned" voice type, I think that works on most things :shrug:

- Hypno
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Lisa
 
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Post » Mon Nov 19, 2012 5:30 am

To; Hypno; I have done that and i added the playerfaction as neutral and added the cell location, still no dialog....im going to find her dialog and see if i can add anything or w/e.
im going to add some pictures to my media so i can add them to show you....

[Edit] ok i can't add any pictures, i con't find a way to upload anything, i can't even find my media to do so and my media is the only thing that has the word "attachments", so idk....
where are the dev's for the game?, did that just want the money or are they just not bothering to help?

Well thanks for leaving hypno88....
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Amiee Kent
 
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Post » Mon Nov 19, 2012 12:26 pm

I am giving up on NPC Merchants, im still able to make a follower, but they just get in the way so No More NPC's,,,,,Topic Delete. [Edit]: Please Delete(No Wasta-Space)
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ILy- Forver
 
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