Basically if I approach the npc, he automatically starts saying what he should say if I enter a conversation with him, without the interaction. This causes the quest to update when it shouldn't. I could add more conditions so that it only happens when the player is ready, but this is dialogue I don't want him saying until the player interacts, since the player needs to make choices in the dialogue anyways.
I tried adding a "Hello" for the npc under the misc tab, to see if the npc was using the main convo as it's hello, but I think if that were the case the blocking branch overrides the hello anyways. Anyone know of a way to prevent the npc from saying this part of the convo until interacted with?