I had a mod which let player and NPCs perform killmoves based on the attacker's skill with the weapon he is using (the higher the skill the higher the chance to score a killmove - if the target is not blocking).
At that time the game version was 1.6.89 and it worked perfectly.
After my game got updated to 1.7.7.0, i had to create my mod again from scratch (in case something has changed in the anims), but no mater what i do, the NPCs never use the killmoves.
I even removed all the conditions in the animations tree, resulting in player using killmoves all the time, but the NPCs are not using them at all, never.
Is there some kind of new global variable/setting, controling whether the NPCs will use killmoves or not?
Why is it not working?