» Sat May 28, 2011 8:07 pm
@The Third Type: While I respect your opinion, as I've mentioned in another thread about the regenerating geckos, this is a beta. And you're right, it was much easier when looking at FOIP/FCOM because both of them were strictly a compatibility framework. FCOM, for instance, did not need mods to be built into it's system because the core mods did the job perfectly (considering they themselves merged or created a huge amount of functionality internally). It's a helluva lot easier to work with 4 mega stable mods (we're talking a modding community that was already pretty stable and established before FCOM came about). FOIP was strictly a bunch of patches to make core mods work together properly and that's honestly where it ended, so FOIP as a comparison to nVamp is a small portion of it.
nVamp has one major "full" overhaul in FOOK (if comparing to the systems from Oblivion, it's the closest thing), and overhaul systems that focus on gameplay functionality Project Nevada, XFO, and PMT, but nothing like the mega mods in Oblivion to work with. So we work at compatibility with the quality mods that are available, and have focused on increasing the atmosphere of the game by both creating new features, and building in the quality mods of the community to enhance the core functionality.
I think anyone that took up the task would be hard pressed to have a perfectly working system in any reasonable length of time. FCOM, just as a core framework, took half a year to build a solid system for just those mods. Now begin to work with 8-9 core mods from an external point of view, and over 100 mods internally. It's a whole different picture.
Now this beta is working for many people (the endorsemants, the gameplay footage, the PMs/emails I get, the posts, etc.), and I don't sit around "hoping" this will hold together. If you have watched development, we have gone through multiple versions, multiple hotfixes, and multiple patches in a very short amount of time. It has it's problems and we work daily to resolve them. It's an ongoing process and that's what the beta tag is meant for. Honestly your post here and in the other thread sounds like a borderline insult to the nVamp team and the work being put into this from many contributors from the community. Frankly it doesn't condone any sort of professionalism on your part. Especially from the team you are representing, with whom I hold with great regard for the quality put into Project Nevada. As I've said to folks on multiple communication mediums with nVamp (Nexus, our forums, email, PM, on a daily basis), we can't fix what is broken if all we get is complaints or rope metaphors on the system.
The people that are roughing it out and finding the issues on the day to day basis (and reporting them in a courteous and professional attitude) are the ones making nVamp a better system. For themselves and for the community. And I appreciate every moment of time folks put into this as we clear up the problems. It will be fixed soon enough the way things are going now.
-V