Nope, you fixed it at some point and didn't realize you had.
Take it with a smile.

Once folks get the Powerup working, script compile messages return. There was a hack put out by a "mysterious" dev just after the release of the GECK that fixed it in the early days, so the problem has been out there and has hit alot of peeps.
And just so your aware, Havok no longer works correctly in the NV-GECK, though you can get it to sometimes drop items, we no longer get the full physics inside the NV-GECK. It's one of the things I Love about the Fo3-GECK.
Actually, Miax, I ran just nvse_loader...for some reason when I run the powerup, I dont see the NVSE dos box pop up and it doesnt recognize commands...no idea why, unless its outta date?
Now about that chair...The only thing that makes any sense that I saw in the scripts from Anchorage and Von Brauns vault is that it checks the 'openstate' of the doodad, and reverses the animation if needed...its tied to a quest stage tho.
Can you guys help me finger out the flow of activating the module sucessfully so it fully closes before activating the gamemode block?
1. Player clicks pod, pod opens and player climbs in
2. pod closes
3. on pod being fully closed, play the VR image that takes over the screen and fades you out to black.
4. pop up a message saying player drifts off to dreamland, feeling a tiny part of his mind still strangely active and awake.
5. Execute the gamemode script to remove perks, capture his current XP, set current XP to zero, then reset current xp to initial xp (i.e. set a level 25 player to zero, then reaward him his xp)
6. Open the pod, kick the player out, then play a message.