OBGE help (latest version

Post » Sat May 28, 2011 9:24 pm

I have recently downloaded OBGEv2_3-30054 along with the plugin pack and extra texture file. I am not tech savvy enough to fill in the blanks and instructions on the download site(s) are less than clear on a lot of things. I have OBSE installed and working to the best of my knowledge and followed the instructions given on the site to the letter. The menu's are working in game and the option is there in my inventory to click on to bring them up but nothing is happening. The latest instructions for the version i downloaded reads


(1. If you have obge.dll or DepthTest.dll in your Data/OBSE/plugins folder, remove them.
2. Decompress the downloaded packages using 7-zip or any compatible alternative.
3. Move the data directory in the OBGEv2 package to your Oblivion directory. Answer yes to any merge or overwrite prompts.
4. Move the data directory in the Shader Pack to your Oblivion directory. Answer yes to any merge or overwrite prompts.
5. Move the contents of the Support Plugin package to your Oblivion/Data directory. Answer yes to any merge or overwrite prompts.
6. Copy any additional shaders' .fx files to your Oblivion/Data/Shaders directory, answering yes to any overwrite prompts.
7. Activate the Oblivion Graphics Extender Support.esp in the mod loader of your choice.)

Further down it reads

(The support plugin will currently allow you to toggle the following shaders:
CelShader+EdgeAA*
Depth of Field*
Color Effects*
Crysis Color Mood*
Sharpening
Screen Space Ambient Occlusion (SSAO)
Screen Space Ambient Occlusion (SSAO) Performance
Godrays*

* - These shaders also support variable alteration. The others do not yet support it.

*Note*
If a shader is not listed in the above list, it will be nescessary to load it via the shaderlist.txt. To do so, open the shaderlist.txt file in your Data/Shaders folder, and add to it the name of the shader file that is not included in the support plugin's menu. Make sure to spell it exactly, and include the .fx extension. The shaders need a specific load order when they are entered into your shaderlist.txt, and it is as follows:

-SSAO
-Depth Of Field
-Godrays
-CelShader+EdgeAA
-Any other shaders available)

Following the information above I am lead to assume that the shaderlist.txt file should either look one of two ways

1) ssao_perf.fx <~~is this suppose to be SSAO or SSAO perf?
DepthOfField.fx
godrays.fx
CelShader+EdgeAA.fx
QuickBlurs.fx <~~ this shader is an fx shader not specified in the above list so i placed it here as instructed)
RAWRfix.fx <~~ also not on above list, placed below Celshader+Edge as it reads above)
ColorEffects.fx
ColorMood.fx
obsharpen.fx
ssao_test.fx
test1.fx
test2.fx
test3.fx
test4.fx

that is the first list in the shaderlist.txt file.

2) RAWRfix.fx
QuickBlurs.fx
test1.fx
test2.fx
test3.fx
test4.fx

According to the instructions I omitted any shaders already on the list "If a shader is not listed in the above list, it will be nescessary to load it via the shaderlist.txt" and added any .fx shaders to the list that were in the shader pack "6. Copy any additional shaders' .fx files to your Oblivion/Data/Shaders directory, answering yes to any overwrite prompts."

I assume neither list is right and even if one is correct the problem most likely lies somewhere else. I do not know enough about modding to "read between the lines" and fill everything in, can you please help? I would really like to use this mod, thank you. Any links to other forums or sites with updated (and expanded) information would be welcome!
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sat May 28, 2011 11:21 pm

You could always try getting help in the official thread...

Since you've started your own though, remove these:

RAWRfix.fx
QuickBlurs.fx
test1.fx
test2.fx
test3.fx
test4.fx

from shaderlist, they're proof-of-concept/internal shaders included with OBGEv2, not OGE stuff you should have listed.

Only load one of ssao_test.fx and ssao_perf.fx, and they both load first.
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Sat May 28, 2011 9:46 pm

Hmm ok, I corrected the shaderlist.txt and this is what it looks like exactly

ssao_perf.fx
ssao_test.fx
DepthOfField.fx
godrays.fx
CelShader+EdgeAA.fx
ColorEffects.fx
ColorMood.fx
obsharpen.fx

I really cannot tell if the OBGE mod is working correctly, the installation seems fairly simple. Install OBSE then install OBGE, its pretty much copy and paste BUT... I am running the steam edition of Oblivion and getting the game to install in another location is atm beyond me since it downloads and installs itself from the steam site so... The only discrepancy that I can imagine being an issue might be OBSE not working right. See there are two loaders for OBSE, one normal loader and one steam loader. When setting up cute elves (requires obse) I couldn't get cute elves to work because the steam loader didn't seem to work like it should, when i ran the normal loader it gave me an error message and strangely enough in the end i did get obse to work and installed cute elves by simply leaving BOTH loader files in the oblivion directory. Any advice? I know godrays is not working (at least not as it shows in screenshots) but are the other mods really THAT noticeable or could I have it working and not realize it?

Id love to post in the official thread but i cannot seem to find it, if anyone has a link please share! Thank you.
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Sat May 28, 2011 8:56 pm

Hmm ok, I corrected the shaderlist.txt and this is what it looks like exactly

ssao_perf.fx
ssao_test.fx
DepthOfField.fx
godrays.fx
CelShader+EdgeAA.fx
ColorEffects.fx
ColorMood.fx
obsharpen.fx

I really cannot tell if the OBGE mod is working correctly, the installation seems fairly simple. Install OBSE then install OBGE, its pretty much copy and paste BUT... I am running the steam edition of Oblivion and getting the game to install in another location is atm beyond me since it downloads and installs itself from the steam site so... The only discrepancy that I can imagine being an issue might be OBSE not working right. See there are two loaders for OBSE, one normal loader and one steam loader. When setting up cute elves (requires obse) I couldn't get cute elves to work because the steam loader didn't seem to work like it should, when i ran the normal loader it gave me an error message and strangely enough in the end i did get obse to work and installed cute elves by simply leaving BOTH loader files in the oblivion directory. Any advice? I know godrays is not working (at least not as it shows in screenshots) but are the other mods really THAT noticeable or could I have it working and not realize it?

Id love to post in the official thread but i cannot seem to find it, if anyone has a link please share! Thank you.


First of all, you didn't read the last line of my previous post. Second, the OGE thread is in my sig and on the first page of the forum.

Third, you'd notice if OBGEv2 was working. I'd suggest that you get OBSE working (make sure you read the readme for that, there's a thread for it if you're still stuck) first, since OBGEv2 won't work without it.
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Sat May 28, 2011 4:13 pm

First of all, you didn't read the last line of my previous post. Second, the OGE thread is in my sig and on the first page of the forum.

Third, you'd notice if OBGEv2 was working. I'd suggest that you get OBSE working (make sure you read the readme for that, there's a thread for it if you're still stuck) first, since OBGEv2 won't work without it.


Yea, the readmes are lacking to say the least. There is always something they leave out or miss. I read it closely for obse and followed it to the letter, it didn't work. It told me to place the two files + the obse loader and start the game normally for the steam version. Didn't work. I had to leave BOTH the normal loader and the steam loader + the two other files in for it to work. Readme said 3 files I had to place 4 files for it to work. Thats the problem most of the time with readme's. I am assuming obse is working because Cute Elves are working now (would not install in obmm without obse functioning). Forgive my newbness but I don't see your sig or a link in it anywhere. I'll search around a bit more, thank you for your time.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am


Return to IV - Oblivion