- http://www.tesnexus.com/downloads/file.php?id=14339











 (http://www.neogaf.com/forum/showthread.php?t=377013 for some nice shots)
  (http://www.neogaf.com/forum/showthread.php?t=377013 for some nice shots)												
 (http://www.neogaf.com/forum/showthread.php?t=377013 for some nice shots)
  (http://www.neogaf.com/forum/showthread.php?t=377013 for some nice shots)


 Of course, I'm blissfully unaware of what information OBGE can communicate to shaders.  If there is never the possibility for Time-of-day access or weather access, then there will have to be some trickery involved then. But if I'm not mistaken, past versions of All Natural had the Enhanced Seasons stuff, so you would know much better than me what OBGE (and Screen Effects) allowed for in its current state.
  Of course, I'm blissfully unaware of what information OBGE can communicate to shaders.  If there is never the possibility for Time-of-day access or weather access, then there will have to be some trickery involved then. But if I'm not mistaken, past versions of All Natural had the Enhanced Seasons stuff, so you would know much better than me what OBGE (and Screen Effects) allowed for in its current state. Now, with access to a depth buffer maybe those things could finally come to fruition.  (It is REALLY good to see Ilmryn back and wanting to work on things!! I can't even stress that enough..)
  Now, with access to a depth buffer maybe those things could finally come to fruition.  (It is REALLY good to see Ilmryn back and wanting to work on things!! I can't even stress that enough..)												




 I think I mentioned in passing that it would be nice to have volumetric clouds for some nice god rays up in the sky..  Not just god rays cast by objects close to the player. (http://image.com.com/gamespot/images/2007/features/hardware/wic_hardware/wic06.jpg) And if the "fog" encountered in dungeons could be added as a weather effect, plus the god rays through trees and what not, I think that'd make for some awfully moody forests.
  I think I mentioned in passing that it would be nice to have volumetric clouds for some nice god rays up in the sky..  Not just god rays cast by objects close to the player. (http://image.com.com/gamespot/images/2007/features/hardware/wic_hardware/wic06.jpg) And if the "fog" encountered in dungeons could be added as a weather effect, plus the god rays through trees and what not, I think that'd make for some awfully moody forests.  Although I have the feeling that that the vanilla volumetric-ish fog shader wouldn't support the god rays at all and would have to be rewritten anyway...
  Although I have the feeling that that the vanilla volumetric-ish fog shader wouldn't support the god rays at all and would have to be rewritten anyway...  I wish I could be of help, too, but unfortunately I program in entirely different languages...  It was actually always my goal to be a game programmer but now I'm stuck with other kinds of programming..  Best of luck to those working on things right now, especially Scanti with the OBGE work!
  I wish I could be of help, too, but unfortunately I program in entirely different languages...  It was actually always my goal to be a game programmer but now I'm stuck with other kinds of programming..  Best of luck to those working on things right now, especially Scanti with the OBGE work!												

 
												
 I am learning and I suggest you to learn shaders if you are really interested and knew basic level of coding.) my goal is to figure out how to render off-screen now. Then I will add stuff like dust shadows and more.(I feel that part will be easier.)
 I am learning and I suggest you to learn shaders if you are really interested and knew basic level of coding.) my goal is to figure out how to render off-screen now. Then I will add stuff like dust shadows and more.(I feel that part will be easier.)												


 
												



 
												
