You're not to blame vtastek :nono:
I haven't had any trouble with your shaders, have tried every version.
............
Love your work vtastek :foodndrink:
I think perhaps it is some hardware or driver issue. I have had no issues with any of the godrays releases thus far. Whether or not a game is 'demanding' (like crysis) has no bearing on compatibility with some hacked together alpha version open source mod, and beating it to death will likely accomplish little more than discouraging the author from future releases. Best to wait for an official release.
Thanks guys, but I gotta admit:
There are some wrong things in the shader, and some more wrong things, and some more...

But on the
bright side, I fixed the 'some wrong things' and 'some more wrong things'.

(Thanks everyone for encouraging me, negative feedback is as important as positive feedback!

)
While amping rays, the screen becomes too bright, when I fixed the brightness, rays vanish.
The solution is to get rays with full power. And AFTER that, divide with blur passes(every pass adds to brightness). And divide again for relativeness to sun position. Now I can get rays for all day, they nicely fade around screen edges..

But still needs lots of tweaking.
For the 'some more'(wrong things), I will add a different saturate pass for noon. So noon rays will be always white. Noon rays will need additional tweaking. 25 tweakables and counting...

It looks really good now, in my setup. But morning sky with HDR is weird. Sky only shows white. So real beauty shows up during sunsets.
well that was a bold statement lol i've read the instructions and i've done everything that was requested of me...unless there is an issue with quadcores i don't see why my Gcard should be the problem lol and in case you're wondering it works great with the crytek engine so yeah i get godrays and ssao on other way more demanding games lol
I can only think, they are there but you're missing them. Rename v001 to v3(timelygodraysv3.fx) and try again. v001 was powerful and it displays full day, you can't miss it.
PS. I will send you some debug shaders, I am sure we will find the problem. I will send you every pass as a separate shader, in the end you will even learn how it works...