I hope all I need to do is change something in the ini file.
My Conscribe log is filled with this type of info:
hook mode 1: using main GetTickCount callcrit_sec_mode 3MemoryHeap Optimization Mode 0: Not optimizing MemoryHeapcritical section b32b80 overriden to spin 1500critical section b32b80 overriden to spin 1500Memory       1    5063 0.198ns 1Special crit. sec. 1 (@ A000030, thread E34) spin 2000 -> 2000Special crit. sec. 2 (@ A001F60, thread E34) spin 1000 -> 1000Special crit. sec. 3 (@ C008F70, thread E34) spin 4000 -> 4000Renderer     1     62k 0.016ns 1initialize2() running in thread e34Suppressing CRITICAL_SECTION Renderer+0x180 (18985CB4)Game Instance : 1 | Time : 01-06-2010 08-22-31 PM==================================================Unk4         1    5722 0.175ns 1Memory     128   2342k 0.055ns 1Unk6         1    4121 0.243ns 1Unk4        68    180k 0.377ns 2Unk4        71    182k 0.390ns 3Other        1     11k 0.091ns 1Memory     256   4332k 0.059ns 1Unk4       128    530k 0.241ns 3Memory     384   6944k 0.055ns 1Renderer   108   1450k 0.074ns 44time  79981 thread 03cc:3 waited on CS 18985bb4 (spin 500) for   44 ms (init 0)Renderer   129   1496k 0.086ns 44time  80171 thread 03cc:3 waited on CS 18985bb4 (spin 500) for   21 ms (init 0)Renderer   256   4194k 0.061ns 44Renderer   384   6808k 0.056ns 44Memory     512   9618k 0.053ns 1qqqBye
Here is a copy of my ini:
Master = {	_comment = You can turn on or off each distinct feature from here.	bManageFPS = 1	bHookCriticalSections = 1	bHookLightCriticalSections = 1	bHookHashtables = 1	bReplaceHeap = 1	bLogToConsole = 0	bFix64Hertz = 1	iSchedulingResolution = 1	bFastExit = 0	bFlushLog = 1	iMainHookPoint = 1}FPS_Management = {	_comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management	bAllowSlowMotion = 1	MaximumFPS = 40	MinimumFPS = 20	iSmoothFrames = 0	iSmoothMode = 0	iSleepExtra = 1	bFPSConsoleSPAM = 0	iSchedulingParanoia = 1	iHardMaxFrametime = 200}CriticalSections = {	_comment = CS stuff helps both Oblivion and Fallout significantly	_comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below)	_comment = modes: 1=vanilla, 2=fair, 3=stuttering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread	bEnableProfiling = 0	bEnableMessages = 0	bUseOverrides = 1	iDefaultMode = 3	iDefaultSpin = 500	iStutterLevel = 4}LightCriticalSections = {	_comment =LCS stuff is for Fallout only, no effect on Oblivion; most settings are similar to Critical Section settings	bFullHooks = 1	bEnableProfiling = 0	bEnableMessages = 0	bUseOverrides = 1	iDefaultMode = 2	iDefaultSpin = 500	iStutterLevel = 4}Heap = {	_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout	_comment = It crashes instantly on Fallout, is moderately buggy on Oblivion	_comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2	iHeapAlgorithm = 5	bEnableProfiling = 0	iHeapSize = 450	bEnableMessages = 0}Hashtables = {	_comment = This stuff is still new.	_comment = The dynamic resizing option is still buggy I think.  May be impossible to do right.  	bAllowDynamicResizing = 1	bUseOverrides = 0	bEnableProfiling = 0	bEnableMessages = 0	iHashtableResizeScale1 = 3	iHashtableResizeScale2 = 5	iHashtableResizeDelay = 20}OverrideList = {	CriticalSection = {		CallerAddress = 0x701748		comment = Renderer+0x180, recommendation=suppress (mode 5)		Mode = 5	}	CriticalSection = {		ObjectAddress = 0xB32B80		comment = MemoryHeap CS, recommendation=stutter (mode 3)		Mode = 3	}	CriticalSection = {		CallerAddress = 0x70172A		comment = Renderer+0x80, recommendation=???	}	CriticalSection = {		ObjectAddress = 0xB3FA00		comment = Unknown4, recommendation=???	}}[General]MinimumFPS=20MaximumFPS=30iSmoothFrames=0iSmoothMode=0iSleepExtra=5bFix64Hertz=1bFPSConsoleSPAM=0iSchedulingParanoia=2iSchedulingResolution=1iHardMaxFrametime=200iHeapMode=0iHookMode=1[CriticalSections]iCriticalSectionMode=3iCriticalSectionSupression=1iDefaultSpin1=500iDefaultSpin2=500iMemorySpin=1500iMemoryUnfairness=4iExtraDataSpin=-1iUnknownSpin1=-1iUnknownSpin2=-1iUnknownSpin3=-1iUnknownSpin4=-1iUnknownSpin5=-1iUnknownSpin6=-1iSpecialSpin1=2000iSpecialSpin2=1000iSpecialSpin3=4000I've zero'd anything that looks like it allows or dumps messages, but still I get all that spam.
Is there an entry that can shut off the spam?  It's a pain in the ass to wade through all that when you're trying to trobleshoot mod interactions via the console.
If not, I hope you'll consider putting some type of blocking entry in the next release.
Thanks for the great addon.