Also, if you have any of the DLC's, you may have noticed that you are not getting experience points for any of the quests. This is most apparent with Knights of the Nine, but you are also supposed to get some reward points for the other DLC's as well. I have fixed this issue as well.
I have also applied the level bonus factor to experience points awarded via third party mods. Currently, if a mod awards Oblivion XP points, the actual points gained are only the points defined by the mod author and do not increase based on the player's level. I have fixed this so that the points awarded by third party mods use the same levelling system that all other point awards do. So a third party mod author only has to worry about rewarding the basic experience points for a quest and Oblivion XP will take care of the rest. Note that this only applies to mods in which the author has incorporated the reward of Oblivion XP points in the mod itself, not Oblivion XP's built-in third party mod support. Kragenir's Death Quest is a prime example. Povuholo rewards Oblivion XP points for completion of the quests. However when Oblivion XP processes those point rewards, it doesn't scale them as it should. This has been fixed.
I also have some other small fixes and have plans to fix some of the other larger bugs.
Now comes the question about the right to alter this mod. SirFrederik is the original author of this mod. He has not been active on any of the forums for almost a year. He left instructions to contact him if you wish to alter the mod. I have tried to contact him on the Bethesda forums, the Nexus forums and by the email address he listed. The email address has been shut down - the email was returned. He said in the original mod posting on TES Nexus that if you did not hear from him in four weeks, you could consider that his approval to proceed. Since his email account has been deleted, I am not going to hear from him via that avenue. It has not yet been four weeks since trying the contact him via the Bethesda forums, but I don't expect to. If someone knows how to contact SirFrederik, please let me know. I would actually prefer to send my fixes to him than publish another version of his mod.
So, if all are in agreement, I am prepared to take this on and release a new version of this mod.
Here is the list of bugs that I plan to fix, other than what I've listed already:
- if player disables bonusXPMultiplier for kills, he will get no experience points at all. The ini file does say that this parameter should be at least one, but it isn't clear what the impact will be if the player disables this parameter. I will correct this. In a similar vein, I will also fix the issue with getting invalid experience points for killing a creature that has no level, which can happen with some mods. I have already partially fixed this and will put the rest of the fix in place. UPDATE: completely fixed now.
- some players have reported that they no longer get any experience points for miscellaneous actions. I will investigate and see if I can resolve this issue.
- training sessions not carrying over to next level. If you don't use all your training sessions, the remainder is supposed to carry over to the next level. I have found the variable resets so you only get the basic number of sessions each level. This also seems to be variable, because I have had games where they did carry over properly.
- huge number of experience points gained when removing Gray Cowl of Nocturnal. Very tempting perhaps, but it's not supposed to work this way

- overhaul of the third party mod support. Oblivion XP has built-in support for a large number of third party mods, but that has become outdated in some cases. I would like to overhaul this part of the mod. I will provide further details on my plans if I take on the development of a new version of Oblivion XP.
So, please reply to this thread with your opinion on how I should proceed. I have not posted the new version and will not do so if I don't get any support. If you don't want me to release it, I won't and will simply keep my fixed version all to myself

AN UPDATE EDIT:
I will take this work on. I'd still appreciate your comments, but there seems to be enough support to proceed. At this point, I am waiting for the delivery of my brand spanking new copy of Shivering Isles (yes in all my years of playing, I've never played SI

I am also working on the "no credit for poison kills" bug.
I also have plans to overhaul the third party mod support which should lead to some performance improvements for Ob XP. I'm hoping that PacificMorrowind can make some changes to Wrye Bash that will facilitate this work.
Another Update: It appears I've licked the "no credit for poison kills" bug. More testing to be done, but this appears to be working now. I wound up rewriting the algorithm, but SirFred's approach was spot on. Just some issues with the details - probably stayed up too late that night
