[RELz] Oblivion XP Update - Thread 2

Post » Sun Mar 13, 2011 5:35 pm

Ok, well the only thing I see in there is that there might be another mod that also changes the menus, although I wouldn't think it would be the same menus as Oblivion XP. Did you install DarkUId DarN first, then all your other mods, then Oblivion XP? When you install Oblivion XP you have to let it override the menus, which the script should take care of for you. But it's important that it is installed last. I'm also referring to installation order, not load order, although I wanted to see your load order to see if something was conflicting.

Also which version of OBSE are you running? You can find out by checking the first line in the obse.log, which is located in your Oblivion folder (not the data folder). Could you also open the console after loading up a saved game and tell me if there is any spam in there? You can open the console and take a screenshot. I'm not worried about the usual "initialized" type messages, but I'm wondering if there are any error messages being generated.

Wow, thanks for your help, you kind of pushed me in the right direction. I looked at the OBSE archive that I downloaded, which is the current version (v0019b), and read the readme file for the hell of it. Apparently, with the Steam version of Oblivion, OBSE won't initialize without the 'In-Game Steam Community' option activated. I had it turned off. All it took was turning on that setting, and Ob XP started working. Sorry for sending you on a goose chase, but thanks for your help none the less.
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Timara White
 
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Post » Sun Mar 13, 2011 10:09 pm

Wow, thanks for your help, you kind of pushed me in the right direction. I looked at the OBSE archive that I downloaded, which is the current version (v0019b), and read the readme file for the hell of it. Apparently, with the Steam version of Oblivion, OBSE won't initialize without the 'In-Game Steam Community' option activated. I had it turned off. All it took was turning on that setting, and Ob XP started working. Sorry for sending you on a goose chase, but thanks for your help none the less.

Hey, that's good to know :) I didn't know about that setting, so if someone else has a problem in the future, I might be able to help them. That one is a bit nasty because Ob XP has a check for the correct version of OBSE - so I guess it passes that check, but OBSE isn't really functional...
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Oyuki Manson Lavey
 
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Post » Sun Mar 13, 2011 4:39 pm

@andalaybay i just came back from a long break playing oblivion, really nice to see OXP being worked on here, so thanks a lot. When you say it's a full update to the old OXP, is everything revamped or is it just updates to fix lots of the small things left in the previous OXP?

I'm not really sure what happened coz i remember a WIPZ thread for this before i left, so if you could give me some information on this it would be great (apart from the obvious bug fixes listed in the first post obviously), thanks!
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Janette Segura
 
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Post » Sun Mar 13, 2011 3:10 pm

@andalaybay i just came back from a long break playing oblivion, really nice to see OXP being worked on here, so thanks a lot. When you say it's a full update to the old OXP, is everything revamped or is it just updates to fix lots of the small things left in the previous OXP?

I'm not really sure what happened coz i remember a WIPZ thread for this before i left, so if you could give me some information on this it would be great (apart from the obvious bug fixes listed in the first post obviously), thanks!

why don't you just play it without troubling your mind so much?
He is fixing all the innacuracies Sir Frederik left on the mod and is revamping it a bit.
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Isabella X
 
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Post » Sun Mar 13, 2011 11:33 pm

why don't you just play it without troubling your mind so much?
He is fixing all the innacuracies Sir Frederik left on the mod and is revamping it a bit.

i need to make sure my game is going to level pretty much the way it has been, and not suddenly be very different, it's important to get it right for these things :)
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Jhenna lee Lizama
 
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Post » Sun Mar 13, 2011 10:24 pm

@andalaybay i just came back from a long break playing oblivion, really nice to see OXP being worked on here, so thanks a lot. When you say it's a full update to the old OXP, is everything revamped or is it just updates to fix lots of the small things left in the previous OXP?I'm not really sure what happened coz i remember a WIPZ thread for this before i left, so if you could give me some information on this it would be great (apart from the obvious bug fixes listed in the first post obviously), thanks!


It's a major overhaul. The first few releases were bug fixes, but I will be completely rewriting a couple of the scripts. People have already said that they've noticed performance improvements and there will be more in future updates once I'm done with the script rewrite. A couple of the bug fixes are pretty significant, so I suggest you grab 4.1.8. Have a look at the list of changes in the first post of the thread or in the readme.

SirFrederik was doing a rewrite in C++, but suddenly he left and hasn't been heard from since. I've tried contacting him on a couple of forums and sent him an email. The email address he provided no longer works. He left over a year ago. Basically when I fixed one of the major bugs, I decided to release an update. I haven't changed any of the underlying logic - SirFrederik's algorithms are still in place. I think he was a mathematician, not a programmer :)

why don't you just play it without troubling your mind so much?He is fixing all the innacuracies Sir Frederik left on the mod and is revamping it a bit.


She is fixing... :P
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Everardo Montano
 
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Post » Sun Mar 13, 2011 5:26 pm

ok as for scripted spells not giving exp I'm using midas magic which has scripted spells designed to do extra damage to undead. The spells I'm having problem with do high damage usually one hit kills. They are holy fire and other beam spell I renamed or if the undead die from gradual damage from holy burst and holy orbs I don't get any exp either.
using xp updated 4-1-8
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Nicholas C
 
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Post » Sun Mar 13, 2011 10:42 pm

ok as for scripted spells not giving exp I'm using midas magic which has scripted spells designed to do extra damage to undead. The spells I'm having problem with do high damage usually one hit kills. They are holy fire and other beam spell I renamed or if the undead die from gradual damage from holy burst and holy orbs I don't get any exp either.
using xp updated 4-1-8


That's weird. Ok, I'll check it out. I'm using Supreme Magicka and am not having any problems, but SM's spells aren't scripted. I'll have a look at MM's code and see what's going on.

GothicBloodwolf is having a problem with Midas Magic's scripted spells not giving XP when the creature dies from them. Apparently there is a work-around for this. Does anybody know what that is?
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Iain Lamb
 
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Post » Sun Mar 13, 2011 10:38 am

Ok I had a look at these spells in Midas Magic and I think I can see what the problem is. MM doesn't kill the creatures with these spells - it just disables them. If the creature isn't actually killed, Oblivion XP doesn't have anything to act on. A way to confirm this is to look at your creatures killed stat before killing something. I think you'll find that that stat isn't increased after one of these critters dies. I don't know if MM kills the creature at some later point - it looks like MM moves the creature to another cell after disabling it. I did find another script that seemed to issue a kill command.

If MM does kill the creature after moving it, then Oblivion XP might be able to give you credit for the kill once I rewrite the kill script. I plan on using a completely different mechanism for detecting kills and that may work better in instances like this. Other than that, there isn't much I can do about it. This isn't even patchable because it would require I rewrite the MM scripts.

You might try approaching the MM developers. I noticed that they did some updates pretty recently, so they might be still working on it.

The other odd thing I noticed when I was doing my investigations was that the Holy Flare spell didn't seem to work against wraiths. It was healing them! So unless these spells don't work against wraiths, I don't think these spells are working the way they're supposed to...
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Noely Ulloa
 
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Post » Sun Mar 13, 2011 11:49 am

Ok. I really want to use this mods. My only question is how do I level up skills. In the Vanilla when you use a skills it gain experience, how do it work in Oblivion XP. Can anyone tell me? I really wan to use this mod!
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jenny goodwin
 
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Post » Sun Mar 13, 2011 3:26 pm

Ok so I'm having the same problem as "the_bunky" and my fix may be similar as well because it seems that wail I have the "In-Game Steam Community" option checked it will not work (yes I have it activated globally; this is off a fresh install) even though it works on all my other games. This may not be the place to post this problem but if anyone knows a fix that would be great.
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Nathan Maughan
 
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Post » Sun Mar 13, 2011 6:55 pm

gah sorry for the clutter; accidental double post.
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Janine Rose
 
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Post » Sun Mar 13, 2011 11:17 am

Ok. I really want to use this mods. My only question is how do I level up skills. In the Vanilla when you use a skills it gain experience, how do it work in Oblivion XP. Can anyone tell me? I really wan to use this mod!


I'm not sure what you mean by your question. Oblivion XP changes the levelling system so that you no longer increase your skills by using them. Have you ever played Dungeons & Dragons style games? It's like Neverwinter Nights or Baldur's Gate. It's also a bit like Fallout 3.

The only time you can increase your skills and attributes with Oblivion XP is when you gain enough experience points to level. You gain experience points by completing quests and killing things. Once you have enough experience points to level, the experience bar in the HUD will be full and green. Press F1 to go into the character stats screen. When you have enough points to level, the text next to the level label will say "Click to level up". Click on the text to open the level up menu - that's how you increase your skills and attributes.

See the screenshots on the Nexus download page. The one called "Character Stats Menu Level Up" is what the character stats menu looks like once you have gained enough points to level.
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bimsy
 
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Post » Sun Mar 13, 2011 11:16 pm

Ok so I'm having the same problem as "the_bunky" and my fix may be similar as well because it seems that wail I have the "In-Game Steam Community" option checked it will not work (yes I have it activated globally; this is off a fresh install) even though it works on all my other games. This may not be the place to post this problem but if anyone knows a fix that would be great.


This is definitely the place to post :) Ok, let's start with verifying that OBSE is running and is the right version. Could you please post your obse.log in spoiler tags? The OBSE log is in your Oblivion directory (where the game executable is, not the data folder). We'll start with that and I'll have a look and respond later tomorrow, because in my time zone it's basically Christmas and it's time to watch some old movies and stuff :wink_smile:
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Rhi Edwards
 
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Post » Sun Mar 13, 2011 10:37 am

I'm not sure what you mean by your question. Oblivion XP changes the levelling system so that you no longer increase your skills by using them. Have you ever played Dungeons & Dragons style games? It's like Neverwinter Nights or Baldur's Gate. It's also a bit like Fallout 3.

The only time you can increase your skills and attributes with Oblivion XP is when you gain enough experience points to level. You gain experience points by completing quests and killing things. Once you have enough experience points to level, the experience bar in the HUD will be full and green. Press F1 to go into the character stats screen. When you have enough points to level, the text next to the level label will say "Click to level up". Click on the text to open the level up menu - that's how you increase your skills and attributes.

See the screenshots on the Nexus download page. The one called "Character Stats Menu Level Up" is what the character stats menu looks like once you have gained enough points to level.



I get all that. What I mean is in the Vanilla Oblivion when you use a skill let say a Heal spell, when you use it it gain some percentage or exp., or just by jumping you earn some exp for acrobatics. How do I do the same thing in Oblivion XP so I can use a spell that requirement 25 or 50?
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Darren
 
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Post » Sun Mar 13, 2011 8:44 pm

I get all that. What I mean is in the Vanilla Oblivion when you use a skill let say a Heal spell, when you use it it gain some percentage or exp., or just by jumping you earn some exp for acrobatics. How do I do the same thing in Oblivion XP so I can use a spell that requirement 25 or 50?


I'm not quite sure you do. In vanilla oblivion, each time you use a skill (say, casting a fire spell for destruction), you have the potential to raise that skill by one point. In the background, oblivion is keeping track of the number of times you've cast a destruction spell. After you reach a certain threshold, you gain one skill point, and the threshold for the next skill up is increased by some exponential value (say from 3 to 8). Furthermore, each time you raise a skill, you are also "banking" points towards the governing attribute. So, continuing with the destruction example, if you raise your destruction skill by 10 points, you get a chance to raise your willpower attribute by 5 points when your character levels up. Furthermore, in order to "level up" in vanilla oblivion, you must raise your skills by 10 points in one or more of your primary skills.

The problem with this system is that if you want to level up certain attributes, you may be forced to level skills your character doesn't really use in order to get the most efficient boost next time your character levels up. For example, if you want to raise your strength attribute the maximum amount each level (which is 5), you must level a combination of blade, blunt, or hand to hand by 10 points each level. This is not very practical if your character is say, a mage who depends on long-range casting instead of trying to be Tamriel's next Ultimate Fighter.

OblivionXP does away with this system entirely (i.e. you no longer get skill increases by using the corresponding skill). What it does instead is award experience points to your character based on the actions you perform (killing, finding a new location, picking a lock, etc.). Once you have enough accumulated experience points for your current level, you can then "level up" and assign attribute and skill points yourself manually.

EDIT: As I mentioned, vanilla oblivion doesn't use a traditional experience points system at all. Instead it "counts" the number of times you've performed an action (cast a spell, jumped, hit a target with your sword, etc). If you would like a better insight in how the vanilla system works, open the console and enter "tdt," which will show you a list of oblivion's current counts for your actions, as well as what the next threshold is for a skill increase for each one. If you close the console, this list is stilled displayed (until you enter "tdt" again) and is updated in real time as you are playing. So, you can see what effects your actions have on each of the values.
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Dalton Greynolds
 
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Post » Mon Mar 14, 2011 1:59 am

There an Illusion spell that I want to use but it require a Journeyman level which is 50 and my level is Novice 23. How do I level up my Illusion skill so I can use it? How does it work in Oblivion XP? When I add points in the stat when I gain a level does it go to any of these Alteration, Conjuration, Destruction, Illusion, Mysticism, and Restoration?
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K J S
 
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Post » Sun Mar 13, 2011 11:47 pm

This is definitely the place to post :) Ok, let's start with verifying that OBSE is running and is the right version. Could you please post your obse.log in spoiler tags? The OBSE log is in your Oblivion directory (where the game executable is, not the data folder). We'll start with that and I'll have a look and respond later tomorrow, because in my time zone it's basically Christmas and it's time to watch some old movies and stuff :wink_smile:


Thanks a lot for the fast respond time you don't always get that. Well OBSE must not be starting up at all as I have no obse.log (I remember having one before I reinstalled Oblivion). This is after re-downloading obse twice, and playing the game enough that one should have been created. I'm using the newest version (v0019b). I am using the steam version of Oblivion maybe v0019b has issues with steam? That seems unlikely to me.

And merry Christmas to ya. :happy:
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Brian LeHury
 
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Post » Sun Mar 13, 2011 7:52 pm

There an Illusion spell that I want to use but it require a Journeyman level which is 50 and my level is Novice 23. How do I level up my Illusion skill so I can use it? How does it work in Oblivion XP? When I add points in the stat when I gain a level does it go to any of these Alteration, Conjuration, Destruction, Illusion, Mysticism, and Restoration?


On the Nexus download page, have a look at the screenshot called Level Up menu. When it is time for your character to gain a level, open the character stats menu by pressing F1. Click on the text next to the Level label that says "Click To Level Up". That will open the level up menu. In the level up menu, click on the arrow next to Combat to switch to the Magic skills. In the Magic skills section, you can spend points to increase each of your magic skills individually. So you would just click the arrow next to Illusion to increase it.

With Oblivion XP you only earn experience points to control how quickly you level. Once you have gained enough experience points, Oblivion XP will let you know that it is time to level up. Follow the steps above to spend points on increasing your attributes and skills.

If you are still having trouble, please post a couple of screenshots. With your character in a quiet spot, press the Print Screen button to take a screenshot. Then press F1 and take another screenshot. The screenshots will be in your Oblivion folder (where the executable is). Upload those pictures to a site like http://www.tinypic.com/ or http://s855.photobucket.com, then post the links to the pictures here. I will have a look and let you know if everything is ok and how far along you are before you are ready to level.

Thanks a lot for the fast respond time you don't always get that. Well OBSE must not be starting up at all as I have no obse.log (I remember having one before I reinstalled Oblivion). This is after re-downloading obse twice, and playing the game enough that one should have been created. I'm using the newest version (v0019b). I am using the steam version of Oblivion maybe v0019b has issues with steam? That seems unlikely to me.And merry Christmas to ya. :happy:


I've got a bit of insomnia, so I'm on the boards at 4 am :) Could you double-check that you have installed OBSE properly? Also make sure that you are starting Oblivion with OBSE. I'm not sure how to do it with Steam, but normally you have to run obse_loader.exe to run Oblivion with OBSE. It's slightly different for the Steam version. Have a look at the OBSE readme. Also there's a troubleshooting section in the readme that explains what to do if OBSE doesn't seem to be working under Steam. I think you have verified that you have that setting configured properly though. Perhaps you need to enable the community thing specifically for Oblivion? The OBSE dll's should be in the same folder as Oblivion.exe.

If you're still having trouble, you might try posting in the OBSE thread in this forum. There might be some sort of debug option you can run OBSE with to find out what's going on - I'm not really sure.

Without OBSE initializing properly, Ob XP won't run at all. I suspect that part of it must be in place because there is a check for OBSE when Ob XP attempts to initialize. It must be passing that first check but OBSE isn't actually running.
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Harry Hearing
 
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Post » Sun Mar 13, 2011 11:36 am

I've got a bit of insomnia, so I'm on the boards at 4 am :) Could you double-check that you have installed OBSE properly? Also make sure that you are starting Oblivion with OBSE. I'm not sure how to do it with Steam, but normally you have to run obse_loader.exe to run Oblivion with OBSE. It's slightly different for the Steam version. Have a look at the OBSE readme. Also there's a troubleshooting section in the readme that explains what to do if OBSE doesn't seem to be working under Steam. I think you have verified that you have that setting configured properly though. Perhaps you need to enable the community thing specifically for Oblivion? The OBSE dll's should be in the same folder as Oblivion.exe.

If you're still having trouble, you might try posting in the OBSE thread in this forum. There might be some sort of debug option you can run OBSE with to find out what's going on - I'm not really sure.

Without OBSE initializing properly, Ob XP won't run at all. I suspect that part of it must be in place because there is a check for OBSE when Ob XP attempts to initialize. It must be passing that first check but OBSE isn't actually running.


Well obse is installed correctly, for the steam version you replace obse.exe with a .dll file that runs with the game. I think I found my problem it is that wail "Enable Steam Community In-Game" box is checked steam in-game will not work. I've decide to contact steam support to see if they can help me sort the in-game problem out. I'll post what fixed it (if I get mine working) when they get back to me.
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Emily abigail Villarreal
 
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Post » Sun Mar 13, 2011 9:25 pm

Well obse is installed correctly, for the steam version you replace obse.exe with a .dll file that runs with the game. I think I found my problem it is that wail "Enable Steam Community In-Game" box is checked steam in-game will not work. I've decide to contact steam support to see if they can help me sort the in-game problem out. I'll post what fixed it (if I get mine working) when they get back to me.

Ah, ok. Yes, please keep me posted :)
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Mrs Pooh
 
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Post » Sun Mar 13, 2011 1:22 pm

I just know that question has get an answer somewhere, but.... : how can i make "invisible" (delete ?) the http://www.tesnexus.com/downloads/images/35333-3-1287814564.jpg between the compass and health bar ?
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Rob
 
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Post » Mon Mar 14, 2011 2:30 am

I just know that question has get an answer somewhere, but.... : how can i make "invisible" (delete ?) the http://www.tesnexus.com/downloads/images/35333-3-1287814564.jpg between the compass and health bar ?


See this http://www.gamesas.com/index.php?/topic/1126968-relz-oblivion-xp-update/page__view__findpost__p__16564688. You have to edit the xml (hud_main_menu.xml) and set the visual attribute to false for the ObXP_bar.
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Nick Swan
 
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Post » Mon Mar 14, 2011 12:53 am

See this http://www.gamesas.com/index.php?/topic/1126968-relz-oblivion-xp-update/page__view__findpost__p__16564688. You have to edit the xml (hud_main_menu.xml) and set the visual attribute to false for the ObXP_bar.


Thanks it's work :)
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Benji
 
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Post » Sun Mar 13, 2011 2:15 pm

Oblivion XP prints a error to the console:

Error in script 1400909a
Attempting to call a function on a Null reference or base object
Error in script 1400909a
An expression failed to evaluate to a valid result
File:Oblivion XP.esp Offset:0x088a Command: Let


What does this mean?
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mollypop
 
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