A Observation

Post » Mon May 14, 2012 4:58 am

The more i play i can play fine for like 3 1/2 to 4 hours straight but after that (I just got my internet back so im patching atm) but it seems like the cause of the lag is a memory leak (I'v played enough games to know the basic signs of it) and seems to take awhile to use up the ram but it does seem to..Not sure if that'll help them or not or if its really even accurate just seems that way to me -_-;
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krystal sowten
 
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Post » Mon May 14, 2012 12:19 pm

The more i play i can play fine for like 3 1/2 to 4 hours straight but after that (I just got my internet back so im patching atm) but it seems like the cause of the lag is a memory leak (I'v played enough games to know the basic signs of it) and seems to take awhile to use up the ram but it does seem to..Not sure if that'll help them or not or if its really even accurate just seems that way to me -_-;
I had never heard of a memory leak until playing this game and coming back to the forums.
I've heard many others suggest that this may be the problem.
I still don't exactly understand what a memory leak is.
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Elisabete Gaspar
 
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Post » Mon May 14, 2012 8:21 pm

I had never heard of a memory leak until playing this game and coming back to the forums.
I've heard many others suggest that this may be the problem.
I still don't exactly understand what a memory leak is.

Easy way to explain it: think of it as a archery target, the center is the program and the program is slowly 'leaking' to the outer rings and when it finally reaches the last 'ring' the program locks the system up, causing errors such as graphics lag, game save corruption, etc.
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Stephanie Nieves
 
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Post » Mon May 14, 2012 8:33 pm

Most likely Beth will fix this. I hope.
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Sara Lee
 
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Post » Mon May 14, 2012 9:36 am

Easy way to explain it: think of it as a archery target, the center is the program and the program is slowly 'leaking' to the outer rings and when it finally reaches the last 'ring' the program locks the system up, causing errors such as graphics lag, game save corruption, etc.
Interesting. Any idea what causes this?
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Tiff Clark
 
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Post » Mon May 14, 2012 4:59 am

Most likely Beth will fix this. I hope.

Yeah, I hope so..Elder Scrolls is my favorite game and even with the problems I just tend to save often and restart my PS3 atm every 4 1/2 hours that I play, other than that I got a good level 20 Nord Battle Mage wearing dwarf armor, working my way towards making him a arcane blacksmith as well ^^
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Kelvin Diaz
 
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Post » Mon May 14, 2012 2:38 pm

Interesting. Any idea what causes this?

Any of number of things, in the source code for the game or various other things I'm just a newb programmer, and have yet to write anything like Skyrim ^^;

A good way to catch things like this though: better beta testers, there job is to catch things like this (another way to test this would be grab different generations of the various consoles and test the product) I am using a first generation 40gb PS3 that I bought used from Game Stop ^^ and so far the above is the only problems I have had.
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My blood
 
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Post » Mon May 14, 2012 6:19 pm

Well do you have any idea if it's possible to fix this with a downloaded patch?
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Haley Merkley
 
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Post » Mon May 14, 2012 10:08 am

Well do you have any idea if it's possible to fix this with a downloaded patch?

I believe so, it'll just take some time..
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saxon
 
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Post » Mon May 14, 2012 8:34 am

To give an actual video game example.

When making a computer program, you have to constantly insert and remove things into and out of memory. The removal of unused information in memory is called 'garbage removal'.

Basically a memory leak is caused when information that is no longer needed is not being removed from memory, and eventually leaves very little memory for the rest of the program to use.

So say in Skyrim a dragon appears on screen, that dragon then takes up a hunk of memory. The memory should only be used until that dragon is no longer a relevant piece of information, at which point it is removed from memory.

The issue occurs when the dragon isn't removed from memory, and you run out of room to put new dragons in :P
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Manuel rivera
 
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Post » Mon May 14, 2012 10:19 am

To give an actual video game example.

When making a computer program, you have to constantly insert and remove things into and out of memory. The removal of unused information in memory is called 'garbage removal'.

Basically a memory leak is caused when information that is no longer needed is not being removed from memory, and eventually leaves very little memory for the rest of the program to use.

So say in Skyrim a dragon appears on screen, that dragon then takes up a hunk of memory. The memory should only be used until that dragon is no longer a relevant piece of information, at which point it is removed from memory.

The issue occurs when the dragon isn't removed from memory, and you run out of room to put new dragons in :P
Thanks, that makes total sense.

I just hope they can fix it soon.
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Ray
 
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Post » Mon May 14, 2012 2:06 pm

To give an actual video game example.

When making a computer program, you have to constantly insert and remove things into and out of memory. The removal of unused information in memory is called 'garbage removal'.

Basically a memory leak is caused when information that is no longer needed is not being removed from memory, and eventually leaves very little memory for the rest of the program to use.

So say in Skyrim a dragon appears on screen, that dragon then takes up a hunk of memory. The memory should only be used until that dragon is no longer a relevant piece of information, at which point it is removed from memory.

The issue occurs when the dragon isn't removed from memory, and you run out of room to put new dragons in :P

That works quite well as well ^^; I was just keeping it very simple because I svck at explaining things (as I am constantly told)
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Charlie Sarson
 
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