Old OblivionMorrowind Players Opinion of Skyrim (#2)

Post » Fri Aug 24, 2012 9:09 am

Continued from here:

http://www.gamesas.com/topic/1405802-old-oblivionmorrowind-players-opinions-of-skyrim/

Just seeing if this works, and we can continue the fun discussion :)
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My blood
 
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Post » Fri Aug 24, 2012 4:05 am

I was constantly refreshing the page.
Let's see how long this one will go / how long I will make it.
I just love having to stand up early but still being on a Forum at 2 am
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Chris Jones
 
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Post » Fri Aug 24, 2012 10:24 am

I was constantly refreshing the page.
Let's see how long this one will go / how long I will make it.
I just love having to stand up early but still being on a Forum at 2 am

I just read the text in your avatar. :lmao: :lol:
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Shelby McDonald
 
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Post » Fri Aug 24, 2012 9:13 am

I just read the text in your avatar. :lmao: :lol:
I had the same reaction when I first read it :biggrin:
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priscillaaa
 
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Post » Fri Aug 24, 2012 5:51 am

You sure #2 needs another round? why not keep this in the Gen discussion since its frowned upon by the general populace for discussions such as these? :D
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meghan lock
 
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Post » Fri Aug 24, 2012 4:52 am

Well, I have got to run so I won't be able to help this thread out much until tomorrow, but it was a good fun discussion.

I will respond to one point that was made right before post limit regarding OB scaling vs OB leveling. I don't think the issues with OB leveling (and having to count up your skill increases every level) can be entirely blamed on the enemy level scaling. True enemy scaling is better in Skyrim than Oblivion, but even leaving isuses of enemy scaling aside, who wouldn't want their warrior to have a high strength? But the only way to do that is to use minor combat skills about half of the time, whic is nonsensicle. So, while I really miss attributes and all the complexity they provide, I don't miss Oblivion leveling and having to worry about which skills I used and how much I used them to get a good attribute bonus on level up. I just wish they could have fixed that without scrapping attributes entirely.
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Sabrina garzotto
 
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Post » Fri Aug 24, 2012 3:53 am

Well, I have got to run so I won't be able to help this thread out much until tomorrow, but it was a good fun discussion.

I will respond to one point that was made right before post limit regarding OB scaling vs OB leveling. I don't think the issues with OB leveling (and having to count up your skill increases every level) can be entirely blamed on the enemy level scaling. True enemy scaling is better in Skyrim than Oblivion, but even leaving isuses of enemy scaling aside, who wouldn't want their warrior to have a high strength? But the only way to do that is to use minor combat skills about half of the time, whic is nonsensicle. So, while I really miss attributes and all the complexity they provide, I don't miss Oblivion leveling and having to worry about which skills I used and how much I used them to get a good attribute bonus on level up. I just wish they could have fixed that without scrapping attributes entirely.
Oblivion's biggest problem was that most of the enemies took way too long to kill so decreasing the difficulty bar wasn't an act of pu*syness, it was an act of being bored
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Darrell Fawcett
 
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Post » Fri Aug 24, 2012 6:57 am

No, it would get rid of depth and complexity, as you couldn't have it all hidden. The notion of a complex RPG with hidden stats is a pipe dream. The stats are there to make it easier. People want control, especially RPers. A bunch of hidden variables does not give you control.

Some people.

Even in pen-and-paper RPG'ing, there's a wide range of games, some with remarkably few stats & numbers. Typically, those are the ones that need the most "RP"ing, since you can't just sit there calculating numbers and rolling dice ("roll playing"), you actually have to talk & think about your character ("role playing").

:shrug:

(personally, I've been playing pen-and-paper games since 1980. Including games like Rolemaster, one of the undisputed kings of "moar numbers!11!" I'm honestly more of a "roll player" - I've never been that good at being in character, or improv acting. But still, the lack of attributes in Skyrim doesn't bug me.)
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Euan
 
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Post » Fri Aug 24, 2012 3:24 pm

Some people.

Even in pen-and-paper RPG'ing, there's a wide range of games, some with remarkably few stats & numbers. Typically, those are the ones that need the most "RP"ing, since you can't just sit there calculating numbers and rolling dice ("roll playing"), you actually have to talk & think about your character ("role playing").

:shrug:

(personally, I've been playing pen-and-paper games since 1980. Including games like Rolemaster, one of the undisputed kings of "moar numbers!11!" I'm honestly more of a "roll player" - I've never been that good at being in character, or improv acting. But still, the lack of attributes in Skyrim doesn't bug me.)
I'm younger but I have always been a roleplayer (not in TES, but everywhere else I am).
As I posted in another thread, I played lots of Lego and roleplayed with my best friend different scenarios.
The fact that TES is just a big playground with (now) loads of essential-non-killable-NPC's makes attributes even more important because they improved the RP experience.
You couldn't just go around play a magic thief with less than 30 intelligence. Well, you could, but that would be really annoying to play
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Trish
 
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Post » Fri Aug 24, 2012 12:32 pm

Compared to Morrowind- looks much much better in graphics, Morrowind is much better in style and art direction, but they aren't far off, Skyrim improved it's atmosphere a lot since Oblivion (which had horrible and milky amtosphere for me). Landscape uniqueness lacks a wee bit which makes it feel smaller than Morrowind despite the fact that it's not, by far. Combat and all that jazz is improved by a lot, and aside from having much less things to do skill wise, I don't feel like the perk system and kicking out attributes was a bad move and that the game particularly suffered from it. It was implemented well, and all I'd like is that there were more skills and that it was a wee bit more specialised (for example that we still had specific weapon skills instead of having just one and two handed).
Storywriting is piss poor, quests are horribly imaginative, main quest was very mediocre, side quests are dull (though Morrowind's side quests were more often dull than not as well).

Compared to Oblivion imho it's superior in every way since I found Oblivion pretty bad, aside from very originally written side quests which were the best out of all three games.
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Amber Hubbard
 
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Post » Fri Aug 24, 2012 3:14 pm

What I dislike about Skyrim? Skyrim.
Elder Scrolls is far crappier than it used to be, I started in Morrowind, when going out exploring caves and dungeons unprepared would mean certain death...
Now I stroll in to a dragon lair, turn on my werewolf/vamp mode and begin slashing...
And I hack away at wolves and mammoths and bears, whereas in Morrowind I would have fought Ash Slaves, Bonelords, Nix Hounds... I could go on all day about the lack of creativity and originality in Skyrim.
It's disappointing really, and now with Dawnguard introducing the VL, Skyrim just got more boring. (Sadface)
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Angus Poole
 
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Post » Fri Aug 24, 2012 4:46 pm

What I dislike about Skyrim? Skyrim.
Elder Scrolls is far crappier than it used to be, I started in Morrowind, when going out exploring caves and dungeons unprepared would mean certain death...
Now I stroll in to a dragon lair, turn on my werewolf/vamp mode and begin slashing...
And I hack away at wolves and mammoths and bears, whereas in Morrowind I would have fought Ash Slaves, Bonelords, Nix Hounds... I could go on all day about the lack of creativity and originality in Skyrim.
It's disappointing really, and now with Dawnguard introducing the VL, Skyrim just got more boring. (Sadface)
I die more often as a Werewolf.
It's just way too easy
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teeny
 
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Post » Fri Aug 24, 2012 7:53 am

What I dislike about Skyrim? Skyrim.
Elder Scrolls is far crappier than it used to be, I started in Morrowind, when going out exploring caves and dungeons unprepared would mean certain death...
Now I stroll in to a dragon lair, turn on my werewolf/vamp mode and begin slashing...
And I hack away at wolves and mammoths and bears, whereas in Morrowind I would have fought Ash Slaves, Bonelords, Nix Hounds... I could go on all day about the lack of creativity and originality in Skyrim.
It's disappointing really, and now with Dawnguard introducing the VL, Skyrim just got more boring. (Sadface)

So you are saying the series has always been crappy?
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Leticia Hernandez
 
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Post » Fri Aug 24, 2012 2:57 pm

I die more often as a Werewolf.
It's just way too easy

A "hardcoe Mode" or something similar would be very cool too, like the removal of fast-travel, health regen and making gold and good armor harder to find.
Difficulty only affects combat, and I liked the way in New Vegas you had to pick at the start and there was no switching things in the middle of game-play.
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Chris Johnston
 
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