I did not preorder Skyrim, because in many ways, as good a game as it was, Oblivion disappointed on many aspects I had come to expect from an Elder Scrolls game. Thus far, I am encouraged by the number of "I can't figure out how to play!" threads (I've briefly perused the list); shows they haven't dumbed it down excessively. But I have other questions about Skyrim. Answer as you are able; I know you guys just got this thing, like, yesterday.
1. Magic: IIRC, levitiation and any kind of flying was declared to be out. Do I recall correctly? Also, does it seem to matter that it's out? (Answer only if you began with Morrowind, at the latest.) How about teleportation, such as mark and recall, or the Intervention spells of Morrowind?
2. Factions: how many joinable factions? Daggerfall's were countless (and indistinguishable); Morrowind's were 9 or more and interwoven plotwise; Oblivion's were 4 and may as well have existed as entirely different games. If Skyrim's factions are few and isolated... does it matter, or does Skyrim have something cooler that makes that device obsolete?
3. Level scaling: I highly doubt Beth would make the Oblivion mistake again... but just to be sure, are we back to leveling being a good thing that makes earlier parts easier and opens more difficult areas (as it should be), or does leveling your character make everything harder (to the point of being broken), like in Oblivion? (Yes, I am well aware there were workarounds, and did master a method of my own for Oblivion; still, it struck me as a rather severe design flaw.)
4. Skills: I am already aware there are many fewer skills in Skyrim than in Oblivion, just as there were fewer in Oblivion than in Morrowind, and fewer in Morrowind than in Daggerfall. I joke that TES7 will have a grand total of four skills: Fight, Magic, Item, and Run. Does the new advancement system make up for the lower level of skill resolution, or do the old Morrowind and earlier fans think it tolerable, at best?
5. Pacing: tell me nothing about the main plot (this being the general forum and all). Oblivion was enjoyable, but I missed the slower plot development that Morrowind had. My question: How is the pacing of the main plot? Is it a linear cinematic ride like in Oblivion, or does it have natural breaking points for side questing like in Morrowind?

