function init() assignSuccess = RegisterForAnimationEvent(aPlayer.GetReference(), "WeapEquip") Debug.Notification("Done Ini!" + assignSuccess)endFunction
where 'assignSuccess' is a Bool, and the Debug print out 'TRUE' when I called that init() function
But when I attemp to catch that event I just registered, nothing happens
Event OnAnimationEvent(ObjectReference akSource, string asEventName) Debug.Notification("Event received!") if (akSource == aPlayer.GetReference()) && (asEventName == "WeapEquip") Debug.Notification("Player draws Weapon") endIfendEvent
The console 'DPU' didn't list this as a 'listening Event' either. I don't know if dpu supposes to do that or not.
Does any1 have any success with OnAnimationEvent yet?
