My one big disappointment: can't clean up cities.

Post » Mon Jun 11, 2012 11:24 am

So just allow you to kill them all but still have them in the game, you mean completely rewrite it so its a series of quests? Just allowing you to kill them just takes away content, again some of us like story (which the game already leaves a lot to be desired). Without spoilers, just killing them makes two largish places pointless accept to look at.

Then have a questline for destroying the thieve's guild that makes those places worthwhile in other ways. Like, maybe you set up some kind of good-guy-brigade neighbourhood watch thing in those areas. The idea here is to have a counter-quest tree that's *just as interasting* as the thieve's guild quest tree, so that you can choose one or the other and not feel cheated either way (and you can't see both in one playthrough, which is also good IMO).

-Robin
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Jessica Colville
 
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Post » Mon Jun 11, 2012 3:15 pm

The way I see it, it isn't lost content if you weren't going to join the guild in the first place.

Yes, *exactly*. I don't *want* to join the Thieve's Guild; that content is of no interest to me at all for role playing reasons. If that means I'm missing a bunch of awesome story-driven content then, as I said, I guess Bethesda just hates me. ;'(

-Robin
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JD FROM HELL
 
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Post » Mon Jun 11, 2012 1:43 pm

The only was this is going to happen is with a DLC. Remove the guild and the town needs to change, power needs to shift, NPC's attitudes and dialogue need to change all paced and explained with a questline. Considering that doesn't happen now after the Civil war where camp leaders are set essential and everyone likes to talk about the ongoing war after you've taken the other sides leader and seat of power down, I can't see that happening so a DLC would at the very least leave me with a disjointed story, more pointless locations, another guilds questline cut shorter and less options.

Your making the mistake of thinking everyone plays like you and looks for the same as you do in the game. You want to kill them go for it, I not only want you and me to have that option I also want it to mean something and not just remove content and potential content for me and others.

As I say a well thought out option with replacement content and consequences would be great I don't even like the guild but I do like immersion and story, is Obsidian available?

Ah, this explains the confusion: a "kill the thieve's guild" storyline would *only* be interesting to me if it was done in the fashion you describe. The absolutely reprehensible "kill the dark brotherhood" storyline currently in the game is not what I had in mind here at all.

You seem to think that those of us who have been talking about killing the thieve's guild are just talking about "herp derp dead thieves", but I think all of us want a rich story, a story as rich as that provided by the current thieve's guild arc. And yeah, it would need a DLC, and yeah, we probably won't get it. :(

-Robin
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quinnnn
 
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Post » Mon Jun 11, 2012 1:34 pm

The one thing I'd like to do has nothing to do with killing or eliminating -- it's building. Specifically, rebuilding Winterhold. I want to lade the Jarl down with money and watch new houses pop up, see newly-hewn stone staircases going down to new docks thriving with seaborne traffic like the docks in Solitude. These poor people had 90% of their town drop into the ocean, I've got all this money and magic, and... I can't help them. It's disheartening. And I can't help but feel it'd be simple to implement.

Yes, that's exactly the same sort of thing as I (I'm the OP) was originally talking about. That would be *so fantastic*.

I want to make the world bright and shiny and happy!, and I'm blocked at every turn.

-Robin
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Hairul Hafis
 
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Post » Mon Jun 11, 2012 10:39 am

I want a "like "button. ;'(

-Robin
Resurrecting a thread just to say you liked my point?

I'll take that as a like :]
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Angel Torres
 
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Post » Mon Jun 11, 2012 10:24 pm

I don't see any way to better the lot of the Dunmer in Windhelm; am I missing something?

-Robin
Easy:
Spoiler
Fight for the Empire. Once Ulfric's taken out, the greatest guy in Skyrim cleans the place up... or at least begins cleaning up and improving the situation.
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CRuzIta LUVz grlz
 
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Post » Mon Jun 11, 2012 8:17 pm

I improved Whiterun by killing Nazeem when he had the brilliant idea of follow me inside my own house to brag about the Clouds District :3

This is one thing that really bugs me. You just head to you house and sme random NPC starts talking to you and they have to finish the talk in your house. :stare:
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Gen Daley
 
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Post » Mon Jun 11, 2012 7:26 pm

The well in solitude is still smashed after the civil war quest line and it blocks all the npc's who go that path.. like walking into a wall for hours.. it kinda annoys me.. is it supposed to clean up or smt? i could remove it by console but will it screw up my savegame?
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carrie roche
 
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Post » Mon Jun 11, 2012 10:47 pm

Yes, *exactly*. I don't *want* to join the Thieve's Guild; that content is of no interest to me at all for role playing reasons. If that means I'm missing a bunch of awesome story-driven content then, as I said, I guess Bethesda just hates me. ;'( -Robin

I played out the DB questline as I wanted to kill one of its targets. I have NO interest in the "thieves guild" or their questline. I'm actually planning on killing them all off next time I'm in Riftin. The idea of "go steal xxx from yyy" is but a variation of "go fetch xxx from yyy" quests. Slightly more interesting but not inline with a NOBLE and OUTSTANDING Dovakin that holds the title of THANE in all holds.

At some point Maven is killable. I don't recall when but in my game only the young "goth" Blackbrier remains. (I made it a point to kill the one in jail) Both Blackbrier households are empty, other than respawning hired thugs and the afore mentioned "goth" chick.

There is dialog in Riftin that hints at being able to do something about the corruption. Young "goth" Blackbrier likes making poisons and hints that she wants to return the favor of you helping her, Moji hints of cleaning up the city.

Humm.... the kid poisons her family and gives you enough to allow you and Moji to poison or otherwise kill off the Thief's Guild, the reformed drug addict takes over the business and Moji becomes Yarl. Doable.
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Danny Warner
 
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Post » Mon Jun 11, 2012 2:09 pm

Haha, this needs to be a part of a new questline. Seriously, having a questline for each side of the coin would be a lot of fun and gives the game replay value.

Yeah - this is where they made a big fail - they should really have thought out mirror versions of quests. It really bugs me how bethesda seem to really, really want the player to follow the thieve's guild questline but do not give a character who is not a thief the option of helping Mjoll really clean up Riften and bring them to justice.

Hell I think there's even a word wall you're forced to miss if you don't go quite far into their questline.
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Alycia Leann grace
 
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Post » Mon Jun 11, 2012 7:14 pm

I think the only way to fix Riften's problems would be to burn it to the ground. :cool:
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Heather Kush
 
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Post » Mon Jun 11, 2012 10:44 pm

When you are in Dawnstar people can't sleep because of nightmares, You can do a quest for them and help them sleep better etc. Thats about the only one I've seen.

For those of you who want to do that quest, talk to the priest in the Inn.
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Agnieszka Bak
 
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Post » Mon Jun 11, 2012 2:45 pm

I was amused when I received a TG quest to steal something from Heimskr's house in Whiterun, only to turn up and find it rubbled.

I agree that there should be a counter-questline to each faction in the game; I note that the forsword didn't really have a follow-on questline after Markarth. Or maybe i've missed it ...
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Lauren Graves
 
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Post » Mon Jun 11, 2012 12:55 pm

So Skyrim has save the world quests, and it has help the individual quests, but my one real disappointment with the game is that it seems to be missing everything in the middle.

In particular, most of the cities have large-scale problems that affect lots of people, that you can't do anything about, as far as I can tell from reading wiki pages and so on. Kick the thieves' guild out of Riften? Nope. Deal with the super-corrupt family of Markarth? Nope. Help the Dark Elves in Windhelm get better treatment? Nope.
-Robin

That would be so good if this happened ^^
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Silvia Gil
 
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