http://www.youtube.com/watch?v=3A2rWxakJoo
This mod allows you to change portions or all of the vanilla gun animations in game.
This is no longer just one hand pistol animations, but a general weapon animations mod. I will continue work until I'm satisfied with all the animations and I have implemented stuff that I want to implement, or until I'm burned out.
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The Professional - Pistol Animations Package
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I've uploaded the finished version of the new pistol package The Professional for folks who like two hand grip pistol animations.
It includes 3 different postures and 4 different hand positions to choose from.
It also includes first person animations
http://www.youtube.com/watch?v=yyLeaEnU1bI
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Changelog version WAR1.5
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General:
- rifle first person animations tweaked
- rifle breathing while aiming animations toned down
- rifle package patch 1.0 integrated into main file
- rifle animations when wearing Power Armor included
- fixed problem with anti materiel rifle hip firing animation causing character's upper body to disappear
Modders:
- includes automatic (loop) animations for two hand rifles (automatic long rifles now possible)
- includes pump action shotgun animations and grip (Grip_3) for two hand automatic (pistol grip pump action shotgun now possible)
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Changelog version WAR1.4
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General:
- rifle sneak animations added
- rifle first person animations added
- rifle locomotion animations added
- rifle equip animations added
- refined hipshot animations for rifles to be less shaky
- tweaked antimateriel rifle aimed shot animation
Modders:
- rifle first person animation now include gun mechanism bones for mesh/animation cross-compatibility
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Changelog version WAR1.3
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General:
- new rifle animations included as a package
- fixed magnum firing recoil animation is now default
- refined magnum firing animations while crouching
- plasma rifle animation has a 'recharge' sound fx added to it
Modders:
- handgun automatic fire (attackloop) animation now includes pistol slide mechanism for animating handguns
- long rifle semi automatic fire (2hrattackleft) is now compatible with hunting shotgun, shotgun mechanisms should animate accordingly.
- pistol grip rifle animations (2handautomatic) can now be used for most types of pistol grip rifle meshes. rifle mechanisms should animate accordingly.
- lightmachinegun and riot shotgun share the same mechanism "##riotMechanism" which prevents both guns to use the same animations. I added a fix by adding "##lmgMechanism" animations that animate lightmachinegun mechanism, different from the riot shotgun mechanism. In order for the fix to work, the lightmachinegun's .NIF file must be modified, by changing its ##riotMechanism node to ##lmgMechanism.