One piece of advice...Stay true to what TES and the studio h

Post » Sat Jan 12, 2013 1:29 pm

I've seen a lot of suggestions and recommendations recently about what would improve or make the game more interesting. They all make good points however I will only recommend and suggestive and advice Bethesda and Zeni Man online to "Stay true to the essence of the TES and to do what got them to where they are currently"

What do I mean by that? Well its simple. Don't sell your soul hoping to make a quick fortune from the game. I mean sure these guys are in a business to make money however, when you put monetary gains over quality and the experience in the game, things tend take a downward road. SWTOR is probably the perfect example. Its a cliche but people will pay and come to you if you provide a good quality product regardless.

The Elder Scrolls has one of the biggest following in games that I've seen. It has the best lore which is second to none probably behind the LOTR lore, however all their past respective games have offered a one of a kind gaming experience like no other. Sure there is a lot of scepticism towards the new MMO since the Elder Scrolls does what it does best in the RPG genre. However, I can't wait to experience the entirety of Tamriel.

I have great respect and admiration for Bethesda and for the amazing worlds they have created in their gaming worlds. Each game offers a very unique and distinguished experience true to the world you are in. Sure there is always a step further they could have taken each one but a world as large as all of their respective games often takes up time and requires resources or are normally hard to bring to life in a gaming world.

So to elaborate further, it is important Zeni Max and Bethesda find a perfect balance regarding the player demands. You don't want to go all out and do everything we ask for. I've seen it too often happen in games like WoW where the developers cave into pressure which usually results in a very flawed game design which often spells lack of game design and vision. Cataclysm was suppose to be the return to the hardcoe days, however, they caved under pressure and panicked and the proceeding patches and raids seemed lacklustre and out of depth.

You don't want to make the same mistake like past games like SWTOR and RIFT and other MMOs and follow a tried and proven model like WoW. I mean at one point of time even that same "tried and proven model" was new. WoW went and bettered the MMO gaming experience in 2004 from what Everquest and the ones that came before WoW. So it is up to Zeni Max to push the boundaries but at the same time stay true to the franchise.

From what I've seen and heard so far I am actually liking it. The 3 faction war, engaging combat mechanics, first person combat, etc.

I also recommend that you please refrain from bringing up WoW in your comparisons in future videos. I was highly disappointed when you mentioned WoW in one of your earlier TES:O videos as even though they are probably your competitors, you don't want to be focusing on them.

I personally feel Bethesda are one of the last few gaming studios that actually care about their gamers and the experience. From what we've seen so far and their quick action to player feedback and the willingness and open mindedness shown at accepting they can improve is what distinguishes them from most other studios especially Blizzard. SO I would like if the fans could be kept up to date with recent happenings and goals regarding the MMO. Basically more information would help.

Most importantly please stay true to the Elder Scrolls.
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Nicole Kraus
 
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Post » Sat Jan 12, 2013 4:07 am

Like Rift?

That games has done pretty well and still does today, Trion are one of the best dev teams about.
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Roanne Bardsley
 
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Post » Fri Jan 11, 2013 10:20 pm

Like Rift?

That games has done pretty well and still does today, Trion are one of the best dev teams about.

Well they went about trying to imitate WoW from the start and even their trailers and promotional videos said that. I mean sure they are successful in their own right only cause a lot of WoW players have moved across games only cause they have been so bored with WoW and Rift offers a new world to explore.

Rift has better graphics but the entire concept resembles a WoW clone.

They were pressurised into releasing a LFD feature as people were complaining. They don't push the boundaries of the MMO genre and rather stuck to what works.
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Kat Ives
 
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Post » Sat Jan 12, 2013 7:26 am

Well they went about trying to imitate WoW from the start and even their trailers and promotional videos said that. I mean sure they are successful in their own right only cause a lot of WoW players have moved across games only cause they have been so bored with WoW and Rift offers a new world to explore.

Rift has better graphics but the entire concept resembles a WoW clone.

They were pressurised into releasing a LFD feature as people were complaining. They don't push the boundaries of the MMO genre and rather stuck to what works.

The WOW stuff is irrelevant, point is that RIFT is a successful MMO.

We already know that TESO wont be a WOW clone but it will be an MMO that has certain features that you find in all MMOs.
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kristy dunn
 
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