One of the most important things for making sure it feels li

Post » Fri Jan 25, 2013 1:11 pm

I think one of the largest things that needs to be put into TESO is the ability to, as soon as you enter the world, be free to go off and do whatever you please be it crafting, exploring, travelling, questing or even (shocking, i know) following the main storyline. so many MMO's these days become so linear you only really have 1 option at the start of the game, usually dumped into the starting zone and you have to follow the one questline ect. ect.

Of course, don't get me wrong, i'm not saying you should be able to go off and raid or slay high level monsters right as you start, but we should not be forced down one path to progress our characters. let us go off and explore a distant land, gather flowers or craft, even stumble across a monster much too high a level for you and get one shotted.

i'm sure you all know what i mean, to me this is an important thing to make it an Elder Scrolls game and not just a generic MMO
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Rudy Paint fingers
 
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Post » Fri Jan 25, 2013 8:21 pm

I agree, but it's not like that :P
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Nancy RIP
 
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