One thing I notice with RPGs...

Post » Sat Jul 14, 2012 9:01 pm

I kinda notice one thing about some of the famous RPGs (Or the ones I know cause of friends, and such)... What I notice is each RPG seem to have one thing that is good in it and better than the rest..

Bethesda's Elder Scrolls are extremely good with choices and freedom, if you ask me. (Example: Races and Classes)...

Fable is good with "Good VS Evil" choices and traits.

Dark Souls has awesome combat and fighting, which is what I heard...

Dragon Age is good with char-story .. (FYI: You don't have the same beginning unless you made the same type of char twice, and such) And a good follower/party system...

I don't know all RPGs out there but had anyone else notice that each RPG is extremely good at one or two things? Also, any other RPGs worth mentioning that has an extreme good thing about it?

Also, this just came to thought.. I guess this could be said with all games, right?
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Myles
 
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Post » Sat Jul 14, 2012 3:43 pm

Your example with dragon age really only works with origin, dragon age 2 tried to hard to be mass effect with swords and magic.

I see what you're saying, though. Most RPGs have one big shtick that seems to be the best thing about the franchise. However, I've heard(not actually played, though) that the Witcher does a very good job with combat, customization and story.

I guess what I'm trying to say is that while this theory may work with a few franchises, there are plenty of RPGs that have several terrific aspects and draws. I think the TES series, for example, has more than just a freedom draw. The lore is magnificent, and the dungeons in most of the games(Besides Oblivion...good lord) are tremendous.
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Amelia Pritchard
 
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Post » Sat Jul 14, 2012 9:34 pm

TES games have amazing game worlds and provide you with a lot of freedom but they sacrifice in-depth quests, combat and NPC interactions for this. I guess this applies to other free-roam RPGs too.
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JeSsy ArEllano
 
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Post » Sat Jul 14, 2012 11:05 am

However, I've heard(not actually played, though) that the Witcher does a very good job with combat, customization and story.
The original Witcher's combat is pretty clunky. The second's combat is better, but not really special in any way. Customization is no better than any other RPG, worse in some ways because you have no control over your character's appearance beside what you equip. There's plenty of choice though, which with western RPGs goes hand in hand with the story most of the time.

All IMO of course.
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Dark Mogul
 
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Post » Sat Jul 14, 2012 6:47 pm

Your example with dragon age really only works with origin, dragon age 2 tried to hard to be mass effect with swords and magic.

I see what you're saying, though. Most RPGs have one big shtick that seems to be the best thing about the franchise. However, I've heard(not actually played, though) that the Witcher does a very good job with combat, customization and story.

I guess what I'm trying to say is that while this theory may work with a few franchises, there are plenty of RPGs that have several terrific aspects and draws. I think the TES series, for example, has more than just a freedom draw. The lore is magnificent, and the dungeons in most of the games(Besides Oblivion...good lord) are tremendous.

1: Never played DA2.

2: Never played or even heard of the Witcher.

3: Oh, Ik TES has so many good things about them but didn't want to fill the page with them XD haha.
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cheryl wright
 
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Post » Sat Jul 14, 2012 12:26 pm

TES games have amazing game worlds and provide you with a lot of freedom but they sacrifice in-depth quests, combat and NPC interactions for this.

This is some-what true. Some of the quests I actually got into it but not all. The combat is always not every good in TES but I love basic combat.. And NPC interactions are rly not good in TES.. Though gotten better over time.
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Britney Lopez
 
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Post » Sat Jul 14, 2012 12:59 pm

The original Witcher's combat is pretty clunky. The second's combat is better, but not really special in any way. Customization is no better than any other RPG, worse in some ways because you have no control over your character's appearance beside what you equip. There's plenty of choice though, which with western RPGs goes hand in hand with the story most of the time.

All IMO of course.

Ah, I see. I guess I should play before I take what people say for truth :P

Don't look at me.... :cry:
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phil walsh
 
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Post » Sat Jul 14, 2012 4:46 pm

I think the lore within The Elder Scrolls sets it apart from any other RPG. Yeah all the other RPGs have their own history, but none of them have the long backstory and vast lore like TES.
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Davorah Katz
 
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Post » Sat Jul 14, 2012 10:01 am

Ah, I see. I guess I should play before I take what people say for truth :tongue:

Don't look at me.... :cry:
Well it's mainly a matter of opinion. I notice a lot of people have issues with the combat in the first game, but I thought it worked quite well.
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Jesus Duran
 
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Post » Sat Jul 14, 2012 1:12 pm

I wouldn't really consider the Fable series to be particularly good in terms of "Good vs Evil" choices. Most of the time there is very little ambiguity, one choice is that of a Sainted Pope and the other turns you into a baby-eating Hitler. The choices are usually too shallow for my liking.

The only time the series approaches ambiguity was in the monarchal decisions in Fable 3, but even here things were a little off.
Spoiler
Decisions such as cutting down natural landscapes in order to get the money to save millions were "bad", while allowing the trees to remain at the cost of those mllions of lives was "good". Some of the decisions simply made no sense, and rewarded you with "evilness" for no good or logical reason.
.
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Kayla Bee
 
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Post » Sat Jul 14, 2012 10:09 pm

I wouldn't really consider the Fable series to be particularly good in terms of "Good vs Evil" choices. Most of the time there is very little ambiguity, one choice is that of a Sainted Pope and the other turns you into a baby-eating Hitler. The choices are usually too shallow for my liking.

The only time the series approaches ambiguity was in the monarchal decisions in Fable 3, but even here things were a little off.
Spoiler
Decisions such as cutting down natural landscapes in order to get the money to save millions were "bad", while allowing the trees to remain at the cost of those mllions of lives was "good". Some of the decisions simply made no sense, and rewarded you with "evilness" for no good or logical reason.
.

I only played Fable 1 and 2... And only for a little bit each.
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Bird
 
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Post » Sun Jul 15, 2012 12:30 am

I only played Fable 1 and 2... And only for a little bit each.

I would recommend not playing fable 3. Not even fable 2, really. The first one was the only one I thought was really good.
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Kathryn Medows
 
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Post » Sat Jul 14, 2012 12:57 pm

I would recommend not playing fable 3. Not even fable 2, really. The first one was the only one I thought was really good.

Same here. I liked Fable 1 a lot then Fable 2 rly got me out of the series
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Zoe Ratcliffe
 
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Post » Sat Jul 14, 2012 9:23 pm

if they mixed skyrim with dark souls with fable with orgins
the game would DOMINATE
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Richard Dixon
 
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Post » Sat Jul 14, 2012 10:48 am

I would recommend not playing fable 3. Not even fable 2, really. The first one was the only one I thought was really good.

Hah, I agree. I played the heck out of the orginal Fable. Waited a bit after Fable 2 came out before I bought it. I didn't play it for more than 2 hours before putting it away never to be set in my disc tray again. After that I never went back the the Fable series.
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Alberto Aguilera
 
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Post » Sat Jul 14, 2012 6:56 pm

One thing i noticed about Beth's game is that .. well they always have glitches, i know most games have it also, but usually always Elder Scrolls and Fallout games have huge breaking glitches. Example: PS3 version
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Alycia Leann grace
 
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Post » Sat Jul 14, 2012 12:50 pm

One thing i noticed about Beth's game is that .. well they always have glitches, i know most games have it also, but usually always Elder Scrolls and Fallout games have huge breaking glitches. Example: PS3 version

I never, in my entire gaming career, bumped into any major glitches in TES series.. I've bumped into minor ones which are easily ignored and avoidable.. But never any major ones.
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El Khatiri
 
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Post » Sat Jul 14, 2012 7:42 pm

One thing I find funny in RPG's is how easy going people in a world are that a complete stranger comes bargen In to their house, goes through their stuff, takes whatever they want and leaves.
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Courtney Foren
 
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Post » Sat Jul 14, 2012 4:20 pm

One thing I find funny in RPG's is how easy going people in a world are that a complete stranger comes bargen In to their house, goes through their stuff, takes whatever they want and leaves.

This is sometime true. Normally, you go to jail/pay a fine if you get caught.
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Tiffany Castillo
 
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Post » Sat Jul 14, 2012 4:08 pm

TW2 does more than most with the exception of customization. It's story driven but has open areas you can roam in. It has a fairly complex alchemy and combat system, looting, and crafting - though the crafting system could be better. It has cutting edge graphics, and the story is far more reactive than most RPG's these days. I would like to say Skyrim does it all, but the graphics and animations are clearly outdated, and the combat's pretty unwieldy. There isn't much of a melee system to speak of.
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Adam Porter
 
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Post » Sat Jul 14, 2012 2:56 pm

I never, in my entire gaming career, bumped into any major glitches in TES series.. I've bumped into minor ones which are easily ignored and avoidable.. But never any major ones.

Well that's you, but theres like millions of other people that experience this in TES. Besides you say that, but how do i know your telling the truth. Maybe your one of those that has.
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RUby DIaz
 
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Post » Sat Jul 14, 2012 8:52 pm

This is sometime true. Normally, you go to jail/pay a fine if you get caught.
I think it's the other way around. Only a few RPGs have consequences for stealing.

TES and Gothic/Risen are the only two series I can think of off the top of my head that do. Oh yeah, the Ultima series as well... at least some of the games.
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Jake Easom
 
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Post » Sat Jul 14, 2012 12:37 pm

I think it's the other way around. Only a few RPGs have consequences for stealing.

TES and Gothic/Risen are the only two series I can think of off the top of my head that do.

Yeah. I haven't played much Zelda but this is what I think of. You walk around town breaking barrels and no one cares.
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Ella Loapaga
 
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Post » Sat Jul 14, 2012 11:50 pm

And then you have Suikoden II which is better than every RPG.

/BIASED
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Beth Belcher
 
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Post » Sat Jul 14, 2012 8:47 pm

I think the lore within The Elder Scrolls sets it apart from any other RPG. Yeah all the other RPGs have their own history, but none of them have the long backstory and vast lore like TES.

Much as I love TES, I don't think that's entirely fair - each Bioware game I've played has had a very detailed backstory, and Guild Wars comes with a thick book about the in-game history.

What sets TES apart for me is the attention to detail in the worldbuilding - Ken Rolston used to say that the story was there to drag the player through the world (and make you explore it), whereas with Bioware games, the world is simply a stage on which the story (focus) is played out.

No game can be everything to everyone - there just isn't enough money or time in the world to make everything perfect all at the same time - so each developer just plays to its strengths to make the best game of that type out there.

Well that's you, but theres like millions of other people that experience this in TES. Besides you say that, but how do i know your telling the truth. Maybe your one of those that has.

I think that's unfair (and rude!) to accuse a fellow member of lying when they say they've never encountered any major bugs. (I've never encountered any bugs either.) Let's not get drawn into a console war or complaint thread and just accept that the more ambitious something is, the more likely it is that http://static.fjcdn.com/large/pictures/ac/65/ac6570_3104911.jpg.
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Céline Rémy
 
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