Do only certain objects support SetAlpha and fade on Disable

Post » Mon Nov 19, 2012 8:20 am

I created a new NPC using SwarmRace (magic anomaly) and my script enables it and disables it.

Problem is, the damn thing is refusing to fade in and out.

I tried:

MyCreature.Enable(true)
MyCreature.Disable(true)

And also, in onLoad/onUnload blocks:

SetAlpha(0.9, true)
SetAlpha (0.1, true)

OnLoad/OnUnload blocks run just fine (debug messages placed in them show).

The magic effect that enables/disables the creature has a 3-second wait built in before the creature is actually disabled.

Still, it pops in and out instead of fading. Is it because that its base object doesn't support fading?
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Sun Nov 18, 2012 11:39 pm

Anyone?
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am


Return to V - Skyrim