Problem is, the damn thing is refusing to fade in and out.
I tried:
MyCreature.Enable(true)
MyCreature.Disable(true)
And also, in onLoad/onUnload blocks:
SetAlpha(0.9, true)
SetAlpha (0.1, true)
OnLoad/OnUnload blocks run just fine (debug messages placed in them show).
The magic effect that enables/disables the creature has a 3-second wait built in before the creature is actually disabled.
Still, it pops in and out instead of fading. Is it because that its base object doesn't support fading?