Sometimes, negative aspects of a game provides depth, without you realising.
When you finally create/find an item with little no negative effects (Or a huge benefit for a minimal disadvantage) there is a sense of achievement. There is no real choice anymore. There is no "Hmm, i could take this item over this item, but i have to consider the negatives" I dislike how everything now has a default advantage with no disadvantage, and then you can improve on that to make something better.
Its like people are scared to mess up, or are so lazy they don't want to, so they completely remove it.
Negative effects:
No negative race effects (Altmer, for example)
No weapons or armor have negative effects
No negative effects on positive effect potions (Thats the freaking reason you should strive to get better in alchemy)
No negative armor effect on magic (This is my biggest gripe)
No durability loss on weapons
Without them it all feels very plain, to an extent. Things like durability on items could have been improved, not removed completely.
You may argue its all just pointless, repetitive fluff and that's fine, i can see the appeal from playing Skyrim. Personally i think thats what made Morrowind one of the greatest RPGs ever made.

, but not to badly 