No thanks.
However, character skill should determine what type of locks you can open. If they created different types and different levels of difficulty to the locks, it'd be great. For example, a few lock types can be opened with spells and lock-pick. Others only with magic. Others only with lock-pick. Also, character skill should determine what types of lock you can open. So instead of opening adept locks as level 1, you wouldn't be able to. Same for magic.
But, to not make lock-pick completely useless, I'd merge pick-pocket and lock-pick to one skill. The empty slot could be filled be athletics / acrobatics.
Naturally, warriors also need a way to open locks. Some locks can be broken open with brute force, but the loot will be damaged. (for example, most potions are broken, naturally less gold, weapons and armor start with less durability, gems might be cracked, etc etc).
I agree with the open lock spell, but I think that it should have a higher level requirement to learn (have it become a perk around level 60 of illusion - start and have the 5 part system like in other perk trees) and have it cost a lot of magika. Open Lock was way too easy of a spell in Oblivion, and it kind of destroyed the reason for getting the Skeleton Key, or even leveling up Security. Just my opinion though.
Lock-picking was even more useless in Oblivion than in Skyrim. But, it still took a while to level up alteration in order to by-pass all locks. An easier solution was to just open them with lock-pinging, with near 0 in your lock-pick skill, until you get a high enough alteration to open all locks.
With controllers vibration it is much more easier. I win at last my fellow PC lord.
Vibration worked in Oblivion's lock-pick? Why don't I remember this? Hmm. Probably because I had it off all the time.
