Open World Massive Doom RPG Idea.

Post » Fri Nov 15, 2013 11:10 pm

You guys should make a massive open world RPG based on the Doom universe using the original 3d pixelated Doom 1, Doom 2 engine. Doom has been begging for an expanded universe that people could dive into, and having that 3D pixelated feel to it like the original would be so insanely fun and different. People would eat it up, a massive retro open world RPG, or BFG (Big F*#$& Game). Just off the top of my head roaming around Phobos, Demios, Mars, Earth etc all in that open world style with NPC's like Skyrim would be so nuts, especially all 3D & pixelated. I'de play it non stop.
Idk thats my basic idea, as a huge fan of your company and all your games for many years. Thank you for you time, thanks for hearing my idea.
-KC Pachacki
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sally coker
 
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Post » Fri Nov 15, 2013 1:20 pm

More likely that people would whinge, moan, complain, and generally clog up the forums with rants about "playstation 1 graphics". It happened with Rage's lower-resolution texturing and I don't see any reason why it wouldn't happen with that idea too. Retro-look graphics are a very niche interest.

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Lily Evans
 
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Post » Fri Nov 15, 2013 12:58 pm

Why does everyone want to make a Doom RPG? This ideal is an arcade shooter and he can not leave alone. Take it, or come up with another title for RPG. Why cling to that title is?

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Jade Muggeridge
 
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Post » Fri Nov 15, 2013 5:24 pm

@Aviar, Doom is not restricted to being a simple corridor shooter, so your idea is invalid.

After all, idSoftware has DoomRPG, Doom2RPG, there is also the board game, so yeah it's perfectly fine for Doom to take on the form of an RPG.

That said, a simple openworld RPG is a terrible idea in my opinion, a waste of their time. If they're going to make an openworld for an old simple game, they should go all out and make it an MMO. The same FPS experience but with endless possible missions/"quests" and forming "squadrons" with friends.

@Jimmy I don't think the retro graphics would hurt it in any way. What happened to Rage was due to the ignorance of people and the fact that it looks much better during the tech5 demo.

With an old-style Doom game that wouldn't happen, people would know exactly what to expect, and with the huge success of Minecraft, we can see that sometimes people do have open arms for retro visuals.

Well anyway, with a singleplayer openworld game of this type they could have an okay success, after all it honestly shouldn't cost that much at all to make it. I just don't think it's worth it.

As far as what I'd wish for, an MMO, it'd probably loose them more money than they'd make; I don't think there are enough people interested in Doom at this time. What a shame.

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Miranda Taylor
 
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Post » Sat Nov 16, 2013 4:24 am

It certainly would be audacious. I think Doom reboot is being developed on id-tech 5, so it could have huge environments but unless id learned some major lessons from Rage, I can't see the world being very interesting. I hope it's creative and awesome, but given exodus of id's top talent, that might be expecting too much.

“It’s not going well,” said another source. “Poor management, poor organization... [Id] just couldn’t nail down design... It’s just a mess.” http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062 - Ouch, tell us what you really think anonymous id staffer.

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Bones47
 
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