I am understand how to monitor if an item from a container changes or how to filter items etc... but I have a want in the case a user picks a certain item to close the menu.
Actor Property PlayerREF AutoArmor Property YourARMO AutoEvent OnEquipped(Actor akActor) If akActor == PlayerREF Game.DisablePlayerControls(False, False, False, False, False, True) ; Momentarily disable other menus PlayerREF.EquipItem(YourARMO, True, True) ; Prevent unequip/reequip in favorites until the currentis resolved Utility.Wait(0.01) ; This ensures equipping the token from the favorites menu works PlayerREF.UnequipItem(YourARMO, False, True) ; Silently unequip item Game.EnablePlayerControls(False, False, False, False, False, True) ; Undo DisablePlayerControls ; Your stuff EndIfEndEvent