My opinion on the New MMO and Factions

Post » Mon May 14, 2012 10:03 pm

On the subject of "the alliances dont make sense"

1. The original Aldmeri Dominion was known to have made a peace treaty with the Khajiit, the Moamer, and the Reachmen.

2. The Nords have worked with Dunmer before, specifically with Dagoth-Ur, and the Nord's desire to eatiher take/protect the Heart of Lorkhan, who is thier god-king-father, could allow them to side with Morrowind if they felt the Heart was threatened. Vivec works on god-logic and uses means and motives unknowable to other mortals and is not so vain as to not ask for help of former enemies should he need it,, and The Hist work on similarly unknowable logic and if they told the Argonians to help the dunmer, the Argonians would comply.
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Marine x
 
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Post » Mon May 14, 2012 11:38 pm

i have no problem with classes. actually prefer it. Even the classess form that Skyrim took i tend to create a character build in my mind before playing. sure i might level up the odd speech skill but i primarily stick to my class anyways. won't effect how I play. I'm sure there will be options to differentiate your character from others with perks and talent trees as well.


and alliances and hatreds change. the lores not broken. this is a thousand years ago and even in the game informer magazines it states that the races still hate eachother they just understand that the combined power of the other factions has to be stopped. lesser of 2 evils and all that.
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Big mike
 
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Post » Tue May 15, 2012 1:00 am

ok but a players race shouldn't force them into a specific faction. i think we should get to choose who we want to side with based on political views kinda like Imperials vs Stormcloaks in Skyrim. factions based on races is soooo 2004 (World of Warcraft).

also They should mention Dwemer, Falmer, and Ayleids (aka Heartland high elves) Who ruled Cyrodil before Saint Alesia or whatever took over and started the Septim line.
Also you think nations borders would have remained the same for all this time? the borders look exactly the same as the other games.
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Honey Suckle
 
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Post » Mon May 14, 2012 3:01 pm

ok but a players race shouldn't force them into a specific faction. i think we should get to choose who we want to side with based on political views kinda like Imperials vs Stormcloaks in Skyrim. factions based on races is soooo 2004 (World of Warcraft).

also They should mention Dwemer, Falmer, and Ayleids (aka Heartland high elves) Who ruled Cyrodil before Saint Alesia or whatever took over and started the Septim line.
Also you think nations borders would have remained the same for all this time? the borders look exactly the same as the other games.
The Dominion are racist like mad..... I doubt they would let anyone into thier group.
The Dunmer, Nords, and Argonians can hardly stand themselves, let alone others.
It wouldnt make much sense from a lore perspective to let players choose a side.

Also
-Flamer weren't known to exist until Morrowind, there are Alyeid ruins in some of the screens, and there have been confirmed Dwemer ruins.
-Also Alessia isn't related to Tiber, she didnt have kids, she didnt start a line.
-Furthermore the proviences are known to have remained relitivly unchanged in shape since the first Era. they have changed every now-and-then but they have been mostly the same.
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marie breen
 
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Post » Tue May 15, 2012 4:36 am

Falmer Existed since Nords firs landed in Skyrim. it use to be their homeland. and from what i read Akatosh made a pact with her so long as her line is in leadership of the empire he would keep the gates of oblivion closed.
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Emily Martell
 
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Post » Tue May 15, 2012 6:50 am

Falmer Existed since Nords firs landed in Skyrim. it use to be their homeland. and from what i read Akatosh made a pact with her so long as her line is in leadership of the empire he would keep the gates of oblivion closed.
Falmer were killed off by the nords in the mythic era and belived to be a myth until Morrowind......

The "bloodline" mentioned in the dragonborn blood. Its a figurative bloodline, not a literall one.
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Cheryl Rice
 
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Post » Tue May 15, 2012 2:33 am

The Dominion are racist like mad..... I doubt they would let anyone into thier group.
There is a difference between being intolerant and being racist. The Altmer simply believe that things must know their place in the world. They have a particular hatred towards pirates that have been known to assault Summerset Isle and most of their allegiances seem to be made to root out this threat. Valenwood and Elsweyr both used to house these pirates, so potentially the Altmer try to persuade the Khajiit to no longer tolerate them. I doubt it'd work though. Particularly the people of Highrock are of interest to the Altmer, who they ruled for a very long time. While not particularly interested in their conquest, it is not unlikely that some altmer would see it justified to do so and recreate the class of manmer. FInally, the reguard are probably a source of frustration since they aren't conquered as easily and have the means to supply pirates and stage an assault on the Summerset Isles. So far, the Aldmeri Dominion has been diplomatic, but this might not be the case for long.

So, contrary to what you believe; the Aldmeri Dominion is actually very open to new races, as long as they accept the Altmer's rule over Summerset Isle and Valenwood. Additionally, it helps if you show respect to the Altmer in some shape or form to acknowledge their power. Otherwise, the Altmer don't seem particularly interested in breeding bad blood with the other factions in Tamriel. Only the Empire seems to be in their bad book right now.
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Karen anwyn Green
 
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Post » Tue May 15, 2012 12:03 am

no idea what went on 1000 years before skyrim *shrug*

so I can't say for sure what TES "lore" was back then

I think the tribunal was around, no idea if blackmarch was free or under dunmer rule??!!! so maybe the argonians are not allies to dunmer but simply storm troopers for there glory :tongue:
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Justin
 
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Post » Mon May 14, 2012 11:31 pm

Blackmarsh was never conquered by anyone. Argonians have simply been invaded often and enslaved and Morrowind is one of the places where slavery thrives. The Argonians were primarily approached by the Nords, I believe, who wish to build up a powerblock to defend against Cyrodiil's incursions and probably protect themselves from the Daggerfall Covenant should it pose a threat. Or potentially even lead a preemptive strike on the Covenant should it come to that. The Argonians fit in that powerbloc as they aren't allied to anyone in particular and the Argonians gladly accepted to give them an edge in the diplomacy with the Dunmer. The Nords and Argonians could potentially lead a coordinated conquest of Morrowind and put it back under Nord rule should Morrowind step out of line, but Morrowind is protected by the Tribunal, making such a bloody and costly war. Thus, Morrowind gets to continue practicing slavery despite the Argonian's wishes but must constantly tread carefully not to shoot themselves in the foot with a double-frontal war looming over their heads.
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Andrew Lang
 
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Post » Mon May 14, 2012 3:45 pm

I'm also disappointed how in the artical there are many times were they something is too hard to put in the game. So because they are too lazy to even try we will miss out on a good game or they are just doing enough to get players but don't want to pay programmers to do the really good stuff because it would take longer programming. FFS.
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Minako
 
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Post » Tue May 15, 2012 1:08 am

do you know the lore? argonians sold other argonians into slavery (as much as it pains me to admit it, but my hate for the ash-svckers burns on) and the hist never cared (the hist's only flaw so far), the dominion existed before skyrim (the one in skyrim was just a reformed dominion) , the orks probably like the redguards (or at least respect) them to a greater extent after showing their ability as warriors (they do follow malacath after all) and no race is pig-headed enough to die out without at least forming some alliance in a great war

the classes svck but we should wait before we hate (for all you know the class could include hybrids)

edit: and if the nords are on tamriel it means the falmer have already been eliminated
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John Moore
 
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Post » Mon May 14, 2012 10:34 pm

hating on classes is silly at this point. since no info has been released at all about them. and even the line that the "trinity" of tank-heals-dps is in shouldn't mean to much right now since the only other bit of information they've released is that there is NO aggro mechanic. that right there changes things up hugely. hopefully it works well, i'm excited to hear more about the no aggro particularly.
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Elisabete Gaspar
 
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Post » Tue May 15, 2012 3:03 am

i know another game that uses the no aggro mechanic. Guild wars. it ended up having monks as better tanks than warriors. even Assassins were better. infact warriors are the last class anyone wants to tank.
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luis dejesus
 
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