Yes, more ways to take away consequence is a great idea.
It may sound like a good idea initially, but i guarantee it'll takes away alot of.. something.
The trick is to make reviving the deceased provide consequences in itself.

I've written a short thing I'd like to see in this regards. A series of quests (probably involving either Arkay or another divine) where you first complete a small quest chain to obtain some special herb/trinket that the reviver needs. Probably a monetary donation would be in order too.

Next, you would proceed to a dungeon where in the very back is the priest and the body of whom you wish to ressurect.
After you resurrect said person, the dungeon then fills with ghosts - trying to keep that person from leaving. Your job... keep them alive and get them out of there and back home.