Aiming with a crosshair:
I don't know how many of you actually played/tried Champions Online. It's a tab targeting MMO, but in the control options there's this thing called "Shooter controls". Once you enable it the cursor disappears, and you you get a crosshair with permanent mouse-look instead (so when you move the mouse, your character and the camera automatically turn that way...like in a shooter game). Then when you hover the crosshair over a monster, the game targets it for you. It's still a targeting mechanism, but at least it would give you the illusion of the classical TES combat. Having this as an optional UI thing wouldn't hurt anybody really. What I really want to know is: Can you use your skills without having valid target, like in GW2? If you can, then this could work out very well IMO.
FPS View:
Just do what the EQ games and Vanguard did. It's called "First Person rendering". Basically when you zoom-in to FP view, your character doesn't disappear and you don't become a floating invisible head like in most MMOS. There's also a skyrim mod called "Real First Person Mod" that uses this method, you can youtube it. Instead of the standard Skyrim FP view, it's your third-person character model zoomed-in to FPV.
I understand when the devs say first-person isn't for MMOS. But neither of the 2 things I mentioned require any sort of heavy programming. They're just UI and camera "tricks"...that's all. It's far from Skyrim-like combat, but at least it's something.