No options to adjust video settings?

Post » Thu Nov 15, 2012 7:47 pm

All I can do is turn on vsync/motion blur weres the texture stuff.....its so blurry wtf. I have sli gtx 570's it can handle it weres the adjustment settings damn it.
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Sebrina Johnstone
 
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Post » Fri Nov 16, 2012 1:42 am

screenshot of what some of the textures looklike....maybe this is ultra and I don't know it...but it doesn't feel like it
http://imageshack.us/a/img28/5760/2012101600001c.jpg
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Umpyre Records
 
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Post » Thu Nov 15, 2012 5:31 pm

Under Options - System - Advanced Options

[img]http://i212.photobucket.com/albums/cc189/JDFanning_bucket/doom32012-10-1609-57-45-20.jpg[/img]
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Catherine N
 
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Post » Fri Nov 16, 2012 2:16 am

um thats not what the options screen looks like for me...you know this is the BFG Edition right?
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scorpion972
 
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Post » Fri Nov 16, 2012 4:08 am

Come on ID/Beth someone answer this...you just released the game today why are my textures blurred with no option to up them?

Look at the armor.
http://steamcommunity.com/sharedfiles/filedetails/?id=103043944
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Ian White
 
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Post » Thu Nov 15, 2012 5:47 pm

WTF??? Is this PC.....what the hell is going on, id???????? What is this? A console port of original PC game.....what a shame!!! :down:
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Latisha Fry
 
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Post » Thu Nov 15, 2012 9:57 pm

The textures are pre-set to "high quality" from the original release.
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Isabella X
 
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Post » Fri Nov 16, 2012 3:20 am

Yeah.....but original game had also ultra settings and those screenshots are defenately NOT those!!!
How the hell a "remastered version" means worse than its 8 year old predecesor????
And game weighs 11 gigs! Original was about 1.5 gig and expansion around 800 megs.....what's going on??
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sophie
 
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Post » Thu Nov 15, 2012 7:09 pm

WTF??? Is this PC.....what the hell is going on, id???????? What is this? A console port of original PC game.....what a shame!!! :down:


Considering that the primary bullet point for this release was "Optimized for Consoles", I think you are correct.

The textures are pre-set to "high quality" from the original release.

Interesting. I was under the impression that BFG used newer textures than that of the original game. I suppose this confirms that it doesn't. They certainly look a bit cleaner (at least to me), but that is likely a by-product of the better lighting in the game.

After reading your post, my knee-jerk reaction was to question why the "Ultra" level textures from the original release weren't used instead. I suppose that answer goes along with the whole "Optimized for Consoles" theme too, as those textures required an upwards of 500MB of graphics memory to render without issue. Despite even the lowest end contemporary graphics cards possessing that much on-board memory, the Xbox 360 and PS3 certainly don't have that.

Given that the game renders natively in 720p and other concessions made, Doom 3: BFG Edition certainly seems like a one size fits all type of release. That doesn't necessarily make it a bad game though.
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El Khatiri
 
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Post » Thu Nov 15, 2012 7:29 pm

The textures are pre-set to "high quality" from the original release.

WTF ? pre-set for HIGH QUALITY ? And no option to choise lower or higher option ? where the hell is the ultra settings option ? In the 2004 Doom 3 have Ultra Texture ! And the NEW 2012 RE-MASTERED HD Doom 3 BFG Edition is not have ultra ? Only have High and it's pre-set ? WTF is that ? Bethesda and Id You are Joke him right ??? WTF seriously...... I think You Two just [censored] up the PC gamers brain -.- !!!!!! The BFG graphic is not better than the 2004 version ! the 2004 version is better because have ultra texture settings ! And the new thing : "make the game brighter" just a bullsh*t !!!!! I think a lot of PC gamer hate the NEW Doom 3 !
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Adrian Powers
 
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Post » Thu Nov 15, 2012 11:29 pm

I'm absolutely baffled that supposedly the best version of DOOM 3 is basically locked on the PC.....honestly who's idea was that fire them now b/c thats what you call AN OBVIOUS BAD IDEA.....
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NIloufar Emporio
 
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Post » Thu Nov 15, 2012 9:58 pm

I'm absolutely baffled that supposedly the best version of DOOM 3 is basically locked on the PC.....honestly who's idea was that fire them now b/c thats what you call AN OBVIOUS BAD IDEA.....

Yes :confused: :down: Bethesda and Id now make nothing re-mastered for pc....

So the 2004 version have Ultra texture and the new and " the best " bfg edigiton is not have ultra settings thats........i dont know what i say
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Danny Blight
 
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Post » Fri Nov 16, 2012 5:47 am

How to switch to ultra high quality ??? I google 2 hr... nothing . Is there any cfg or console command ?
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Rik Douglas
 
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Post » Thu Nov 15, 2012 10:10 pm

How to switch to ultra high quality ??? I google 2 hr... nothing . Is there any cfg or console command ?
I think not option :ermm: but if you found pls tell me !

I hope Bethesda / Id make one PC patch for BFG so I hope We have Ultra options for Doom 3 BFG on PC soon !
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gemma
 
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Post » Thu Nov 15, 2012 6:01 pm

I think not option :ermm: but if you found pls tell me !

I hope Bethesda / Id make one PC patch for BFG so I hope We have Ultra options for Doom 3 BFG on PC soon !
I still have to game and see these things myself.

But yeah, if this is all that bad, they now have things to fix for a patch #1

Edit: Can anyone tell me if the game still uses .pk4 packs? Or does it use totally new packs like Rage did (pages files)?
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Rude_Bitch_420
 
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Post » Thu Nov 15, 2012 7:08 pm

um thats not what the options screen looks like for me...you know this is the BFG Edition right?

Sorry had loaded the old version ! -- they are still in the system options but it just has the higher resolutions and a couple options - doesn't seem to have Ultra settings anymore but the 1920x1080 resolution looks better than the stretched 1280x1024 ultra of the old version - but it is pretty disappointing that they didn't even rework any of the scenery - you can pretty much get the same with the old release - and the original doom and doom 2 don't even offer the higher resolutions - can get more options and better gameplay through Vavoom just using the old wad files instead of this !
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Ashley Tamen
 
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Post » Fri Nov 16, 2012 1:25 am

http://www.modwiki.net/wiki/Quality_settings
The BFG edition lacks all the "image_" console commands for downsizing and making the game look worse. r_maxAnisotropicFiltering replaces image_anisotropy. All "Ultra" did was enable uncompressed textures to be used - as the texture budget on this page for Ultra is 512mb, I think it's safe to assume they're either using them or using some special new texture compression format from idTech 5.
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Tasha Clifford
 
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Post » Thu Nov 15, 2012 6:46 pm

HD remake - high quality without ultra - SHAME... i crying for Activision. oh bethesda what you do, shame shame /facepalm. This is DOOM3 a one PC GAME, now console port shame
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Ron
 
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Post » Fri Nov 16, 2012 8:28 am

Talked to some folks at id and got some clarifications on the game's visual settings.

DOOM 3 BFG uses the same resolution textures as both the "High" and "Ultra" quality settings in the original DOOM 3. The game uses YCoCg-DXT5 compression which results in almost no perceptual difference in quality compared to uncompressed textures while still providing a significant storage savings and an improvement in rendering performance.

http://www.nvidia.com/object/real-time-ycocg-dxt-compression.html

While in the original DOOM 3 anisotropic filtering was only turned on in the "High" and "Ultra" quality modes, DOOM 3 BFG always uses anisotropic filtering. In DOOM 3 BFG the maximum anisotropy can be adjusted with the r_maxAnisotropicFiltering console variable.

A lot of the video settings that were available in the original DOOM 3 just don't make any sense anymore because there is no reason to lower the quality on today's hardware. For those options that are no longer available in the menus DOOM 3 BFG always uses the highest setting. For instance, it just doesn't make a whole lot of sense on today's hardware to lower the quality by turning off shadows, specular or bump/normal maps.

Actually found a pretty good video that demonstrates some of the improvements made for BFG here.
http://www.youtube.com/watch?v=HPSVLI6lEoI&feature=plcp
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StunnaLiike FiiFii
 
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Post » Fri Nov 16, 2012 6:36 am

Talked to some folks at id and got some clarifications on the game's visual settings...

That explanation was quite reasonable and pretty informative. Thanks for going the extra mile to obtain it and post it here.
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Connie Thomas
 
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Post » Thu Nov 15, 2012 8:43 pm

Talked to some folks at id and got some clarifications on the game's visual settings.

DOOM 3 BFG uses the same resolution textures as both the "High" and "Ultra" quality settings in the original DOOM 3. The game uses YCoCg-DXT5 compression which results in almost no perceptual difference in quality compared to uncompressed textures while still providing a significant storage savings and an improvement in rendering performance.

http://www.nvidia.com/object/real-time-ycocg-dxt-compression.html

While in the original DOOM 3 anisotropic filtering was only turned on in the "High" and "Ultra" quality modes, DOOM 3 BFG always uses anisotropic filtering. In DOOM 3 BFG the maximum anisotropy can be adjusted with the r_maxAnisotropicFiltering console variable.

A lot of the video settings that were available in the original DOOM 3 just don't make any sense anymore because there is no reason to lower the quality on today's hardware. For those options that are no longer available in the menus DOOM 3 BFG always uses the highest setting. For instance, it just doesn't make a whole lot of sense on today's hardware to lower the quality by turning off shadows, specular or bump/normal maps.

Actually found a pretty good video that demonstrates some of the improvements made for BFG here.
http://www.youtube.com/watch?v=HPSVLI6lEoI&feature=plcp

Sry but if you see that compare video You need to see the BFG is worse and the old 2004 Doom 3 version is better !
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Avril Churchill
 
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Post » Fri Nov 16, 2012 8:33 am

I can't decide. Motion blur must be turned off! But I still think the BFG textures have low quality compared to Ultra High Quality in original DOOM3. Except textures all is better in BFG
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gemma
 
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Post » Fri Nov 16, 2012 4:02 am

motion blur on the bfg edition is awful. it ruins it for me.

i think the lighting in the bfg edition is nowhere near as subtle, with certain areas and characters being illuminated more in the bfg edition, which doesnt help the bfg textures look better in comparison to the ultra-uncompressed ones of old.

just 'appears' overall as if there is a reduction in quality slightly and textures are not as sharp. especially when walking up to doors and such.

think ill stick to the original tbh
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Romy Welsch
 
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Post » Fri Nov 16, 2012 6:26 am

I apologize for previous replies. The texture quality is the same like original ultra high quality. If have any difference is tiny. Maybe because of that YCoCg-DXT5. And of brightness.
But this is not excuse for id ! They can do more for this. More options for PC and some sharpness textures. Maybe "Texture detail" like Unreal1 and RAGE
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Betsy Humpledink
 
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Post » Fri Nov 16, 2012 5:48 am

If content mods work as claimed, and if the internals of this part of the texture loader are still reasonably similar to the way they were before, and if you already have a copy of the original, then it will be possible to mod the original "ultra" textures back in. It should be just a matter of going through the original .pk4 files, extracting the TGAs and saving them out as uncompressed DDS. Pop them into a new .pk4 and it's job done. A tool could be written to automate this process, and high quality upsampling could even be added to it if desired.
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kitten maciver
 
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