Skyrim nifs are not really supported 100%, let alone be able to import them to a modeling program. Not to mention collision isnt decoded, so realistically, you are SOL unless you dont mind your models having no collision.
This. You could probably use NifSkope to copy your NiTriShapes to an existing Skyrim-format .Nif and go from there, but as far as collision is concerned I don't think there's much you can do. You could build custom collision box primitives for your mod using the CK I suppose.