What are your currents perks abilities and weapons/armour?
You mentioned you reset your perks, which ones?
What level are you?
Isn't this what Oblivion did?
Yeah, people won't like that one bit.
Are you even reading posts?
Nobody suggested Starcraft. I have no idea where that's coming from. Infact, I'm pretty sure I suggested:
1) Looking at the system of Fallout New Vegas (a game Bethesda published)
2) Looking at the system of Dark Souls
3) Significantly downgrading the scope, scale and range of the current defense system
None of those involve "dice roll" calculations, they simply have systems that do a better job of "negating" weak enemies while still allowing strong enemies to be a threat. They have systems that provide the player with a sense of progress in that they slowly become stronger vs. enemies they once struggled with, but the end-game enemies remain forever threatening so that the player still has some challenge. A deathclaw in New Vegas is scary no matter what level you are or what gear you use. An Ancient or Legendary dragon in Skyrim looks really shiny and tries to appear threatening, but when you get down to actual combat, it's just another statistic and just another enemy you're gonna faceroll. Dark Souls is the same as New Vegas: you can purposefully wear the best armor in the game (which is no secret and not at all difficult to find), but boss fights are still difficult; you don't become a god.
Not really, enemies didn't do x15 damage, they just had like x50 health.
That's the issue I'm confused about after watching Longknife's video. I use higher armor, I have most skills of my build at 100, I raised almost only health, I do use enchantments and dragons and high level mages or high level draugrs in groups still kick my ass.
Another solution would be to use smithing for weapon and armor maintenance. Weapons and armor degradation need to come back. All the smithing perks would allow you to make the armor that belongs to the perk and instead of improve damage or armor rating, you improve how long the armor or weapon lasts. As it begins to break, the weapon does less damage and armor loses rating until you fix them. A (Fine) weapon or armor would last little but a (Legendary) weapon or armor would last a lot more without the need to fix it constantly. This would eliminate the player for getting the armor cap, potentially making the only the top armors (daedric, dragon, ebony, etc.) getting close to a 500 armor rating.
why are you so condescending, from what I can tell he knows about billion % more about this game then you
He has to be trolling, because for some reason he cant understand that gimpng yourself for the sake of challenge is not good design and its not fun.
@dagger71 You can try to give him as many work-around's as you want, but its always going to come down to one thing, dont do this, dont do that, and dont use those perks. And before people before say "omg dont play it" im just saying that the system we have now is bad and it needs to be changed. Im not saying skyrim svcks, 2/10. Remove that fallacy please.
I don't think you get the point Longknife is trying to make.
Thats cool, that's a nice build and I got no problem with that. What we're talking about here is difficulty in skyrim and why its not good. What people are saying is that its your fault for being OP even though you can play the game without the exploits and still body everything. Thats where gimping yourself to create difficulty comes in, which is bad design. When you have to role play an mediocre swordsman to have fun, something is wrong.
It seems like the problem mainly comes from the leveling system.
Has anyone considered simply doing away with it?
Let enemies spawn randomly with each area having a possible range of enemies.
Give each player so many points to assign to health, magica and stamina.
Probably about an equilivant of level 15 - 20.
Let them have the equilivant 15 - 20 perks.
Then play the game with your character as is.
It would be much easier to balance the game if you didn't need to try and balance it for both the level 1 and the level 60 character. In fact they can't balance it for that range of character.
Now some would say you can't have a rpg without levels but they did away with attributes and some said the same about that. They just condensed the attribute benefits into the perk system. The levels of skill would still be there they just wouldn't change over time.
Story? Skyrim's story is easily its weakest point.
I didn't mean YOU an in you specifically. I'm not sure you get the argument here.
You mentioned the video earlier, that video was made to prove a point to another user that he Longknife became OP just by playing the game as it presented itself like many others who have played skyrim, and while the title is disconcerting the video does what it sets out to do. What you should probably do is read the previous thread made then maybe you will understand whats the problem here.
Like i said the title of the video is disconcerting but that doesn't make his points any less valid. If you have to ask what points, then I suggest you read the other thread before responding again.
correct me if I'm wrong here... that ancient dragon would have eaten you if you didn't have a companion, right? Kill cams on legendary are so crazy