Wish#1: Enforced chat protocols!!! If the devs create different channels, they should be used as such. I find nothing more annoying than trying to converse with fellow players only to be interrupted every 5 seconds(because they say with all the convos their sale message scrolls too fast ;-/ ) in general chat. If a sale/vendor w/e chat is created, use it. So many people refuse to do so and their excuse is that nobody listens in that chat.....yet they spam for an hr trying to sell something and they spam that hr because? no one listens to them in general chat either!
Wish#2: This one was expressed by many........make crafting viable!!! I've made my whole argument on a previous post about crafting and won't repeat it here.
Wish#3: Somehow, someway can nothing be done to stop those sob's gold sellers? Even introducing it in a tos or tou gets ignored by both the seller scumbags as well as the fools who buy it. MMO's are always afraid of some form legal action against them if they try to use ip tracking tools to find out who these people are, find their ip addresses masked or otherwise and ban them at that lvl so they can no longer even log into that account anymore. buyers should also face censure in some form or other with either permanent or temporary account bans. I do realize that the logistics of this being implemented are probolematical and might require a huge team of lawyers but this is a wish list after all.
Wish#4: This one i believe may be a reality based on dev vids and snippets of posts here and there in that combat be something tactical, fun and immersive. Castle/ city battles sound like they would be fun and worth dying for if i play badly( i have this aversion to dying in games...i hate it). And the idea of am intelligent ai would be a refreshing change and would prove a challenge to even the most avid powergamer.
Wish#5: Please do not copy/paste the standard AH if in fact it is to be included in the final product. Player run economies have proven to be failures(even more so in a few games who shall not be mentioned here for the sake of decorum and starting a flame war with the [censored] of those games). Find a way to regulate it better or make it either a barter type(depending on your implementation of any crafting system) or even better would be to have the die-hard crafters(or anyone really who enjoys crafting) to own stores or have stalls that people can browse through to find the best prices/bargains. That makes an AH useless and would be a more true, more competitive and lively market system since every item would, by necessity have a cost attached to it so that underselling at a loss would be tantamount to financial suicide and buying someone's inventory at a low price and selling it higher would not be viable as people would always be looking for the lowest price they can get. I'll stop there as i could type for a day even with constant train-of-thought derailments.