GetOwningQuest().SetStage(x)
In the past (Oblivion, F03, etc.), it was easy to do something like..
MyRef.MoveTo(Player)Player.AddItem F00000412 20(probably incorrect but you get the gist)
I tried to do what I thought would be the equivalent in the new scripting system, but have so far been unsuccessful. These are things I've tried with no success..
GetOwningQuest().Alias_MyRef().MoveTo();;GetOwningQuest().Alias_MyRef().StartCombat(Game.GetPlayer());;Alias_MyRef().MoveTo()
Those worked fine when put in a Quest stage result script, but putting a SetStage() in the dialogue Papyrus snippet so that I can run something in a resulting script seems convoluted. Does anyone have any suggestions?