- I'd like to see Kneeling Finishers, I am a 2Handed Sword Warrior and I have my upward slash finisher but a lot of the time the benefit of the 2Handed weapons is when I hit someone they fall to their knees from the force...it'd be nice to have a crit follow up that slashes down. (Personal thing...more finishers would just be generally nice to see)
- Arrow Criticals / Finishers don't currently exist...it'd be nice (like the finishers / slow mo takes of melee weapons) if the killing blow critical finisher arrow was in slow motion...instead of bullet time we can call it Arrow Time.
- Bounties on stealing items when no one is anywhere around, this is something a lot of Bethesda games have...not really sure it's purpose or why its in the game.
- Ranged Frost Magic Enemies are REALLY REALLY annoying. Magic in general in this game is a bit too strong. Getting anywhere near a Frost Caster is damn near impossible for a Melee Warrior character at the rate that they nuke you in damage.
- A reason Magic seems a lot stronger as well is it seemingly generates way way faster than stamina. And yet is not effected by other aspects of stamina - For Instance:
On my Warrior all my swings (2H Swords) take HUGE chunks of Stamina to use...But also my sprinting chunks my Stamina. And because I'm using 2Handed weapons my stamina regen is literally bad. But a Magic users sprinting is not connected to its mana bar...so they can free sprint/cast endlessly. Never going Out of Magic or Stamina if they kite correctly. Add Frost Spells to this and you have the current issue in the game. Maybe make a separate "sprint bar" under the Stamina bar that consumes sprinting maybe call it "Lung Capacity" or something...so that Heavy Warriors aren't super gimped.
Just some things that i've ran into:
[img]http://i.imgur.com/0Z44Q.jpg[/img]