PCGamer Article - How combat works in The Elder Scrolls: Onl

Post » Sat May 26, 2012 5:48 am

I didn't see anywhere that there will be no racial abilities.

Me neither, but it seems to be the end result anyway. At least, there's no space for them on the hotbar: it has 2 weapon ability slots, 3 class ability slots and one powerful class ability slot, that's it.

On the one hand, it means races will mean less mechanically and will be mostly "fluff", visuals and the occasional alternative quest, which svcks for diversity and customisation. On the other hand, it means races won't need many mechanical changes to implement, which leads to vastly fewer balance issues and as such no real excuse why we can't have someone from any race join any of the factions.
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Dalia
 
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Post » Sat May 26, 2012 1:25 am

That's fine, but wouldn't a bowman be at a disadvantage against someone who is a master marksman, swordsman, excels at using a warhammer etc.

The article mentions that you can use any weapon with any class, and be good with it.
The question is, can you master all of the weapon types with a single character, or not.
I guess you can, but I don't see a big problem with that in an actual gameplay situation. You can only equip one weapon anyway, at any given time a master archer/swordman is not going to be better with a bow than another master archer with no sword skills.
But we still know too little about the classes and their abilites. It is likely that some classes will take better advantage of certain weapons than others. A bow-mage, while not terrible, might certainly be a curiosity.

Me neither, but it seems to be the end result anyway. At least, there's no space for them on the hotbar: it has 2 weapon ability slots, 3 class ability slots and one powerful class ability slot, that's it.

On the one hand, it means races will mean less mechanically and will be mostly "fluff", visuals and the occasional alternative quest, which svcks for diversity and customisation. On the other hand, it means races won't need many mechanical changes to implement, which leads to vastly fewer balance issues and as such no real excuse why we can't have someone from any race join any of the factions.
If I were to implement active racial abilites, I wouldn't put them on the hotbar. Why should it put me on a disadvantage (less skills to use) to use my natural ability? Why should I be unable to use my racial ability when I have another skill loadout, I don't cease to be an Orc or a Nord just because I "equipped" another ability. It makes more sense to assign a different hotkey to racial abilites.
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Cheville Thompson
 
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Post » Sat May 26, 2012 5:22 am

It'd be more fair to say "how skills work." We don't actually have any more exact details on how combat plays out in terms of click-to-attack/auto-attack, proximity, active/passive blocking, etc.
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Suzie Dalziel
 
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Post » Sat May 26, 2012 12:15 am

Yes im sure you can skill up to "master" with any weapon and possibly all weapons (unless there is a skill cap on characters) but just cause your bowman is superb with a 2h hammer doesn't mean his class abilities will work well with that weapon. For example just because a Knight can be really good with a bow, doesn't mean he will have an advantage over an archer who's skills will complement the use of a bow.
I hope so.

I'm not the type of player that grinds every skill just because I can.
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Justin Hankins
 
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