Everybody has a different opinion about it, just because some people like hand-holding doesn't mean everybody does.
Exactly my point. I haven't explored Skyrim long enough to become OP, except when I used the fortify restoration exploit and ended up abandoning that character, 200 dmg dual wielding, but I was unaware you can achieve God mode through natural leveling, even on Master. On the other hand, if Skyrim was Ghosts N Goblins difficulty, people would complain about the game being too hard I guess. If I had to choose, I'd rather have a challenge than hand holding.
Allow enemies to have and use the same perks the player gets, let them use armor & weapons in the same way as the player, damage resist and all. Don't just balloon their stats to ridiculous levels for [censored]s & giggles. Make it feel like we're playing another human ES opponent, not just a wall of HP. The higher the difficulty, the more perks they have. Mages will stunlock you to death on Master, just like the player can. Also have enemies who don't think they are "just imagining things" when they have an arrow sticking out of their face. I'd be saying "Show yourself you little ****" while searching feverishly with weapon drawn until whatever shot me is dead or it finishes me off.
This makes sense being that you come across enemies actually smithing and mixing alchemy potions. It would be cool if when you become OP, NPC's would randomly say things like 'I hear you're invincuble in battle. Word around the skooma shop is the Forsworn have donned enchanted Deadric armor and weapons in the likes of running into you. Should be no match for your super swords, eh?.' Lol.