People actually complain about being OP?

Post » Sun Sep 02, 2012 6:25 am

Noob question maybe but how does this happen since Skyrim is a pretty much 'play how you want' type of game? Without using exploits and spam grinding, you can still become OP on Master?
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Sun Sep 02, 2012 4:51 am

It's mostly the fact that it's unavoidable, and people want challenge.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Sat Sep 01, 2012 7:02 pm

Sigh....it's amazing what some ppl will complain about
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Sat Sep 01, 2012 8:51 pm

Honestly I prefer overpowered things because I can choose to use them or not to use them. Sometimes things are too underpowered though compared to the player. Dragons should've been much stronger than they are. I think they should have switched the difficulty of the giants with the dragons.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Sun Sep 02, 2012 6:34 am

Sigh....it's amazing what some ppl will complain about

I don't see anything wrong with their complaints actually.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Sun Sep 02, 2012 8:49 am



I don't see anything wrong with their complaints actually.
Only when they want to hit everything with a Nerf stick....
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Sun Sep 02, 2012 9:37 am

It's mostly the fact that it's unavoidable, and people want challenge.

I disagree with the latter. Nowadays, it seems people would rather play games that hold your hand soon as you click start. 2 gens ago, you had to make a risky jump on a small bird's head to bounce to the opposite platform. Nowadays, an on screen pop up will instruct you to jump on an oversized bird's head and tap X twice to 'bird bounce' over to the next platform. When you perfect the 'bird' bounce', you are awarded an trophy / achievement.
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Sun Sep 02, 2012 5:01 am

The problem I think is that there is no middle ground and also the fact that some skill trees just make you overpowered regardless. First off, let me just say that I hate crafting systems, because they end up being one of two things: useless or insanely overpowered. In Skyrim, we have the latter, so if you invest in crafting you are pretty much going to be overpowered, in the sense that you will be dealing pretty big damage with whatever high end weapon you make. Throw in enchanting and then you are pretty much untouchable, as you can craft and enchant equipment FAAAAAR above anything you will find in terms of damage output.

As for what I said about middle ground, I am referring more to enemy types. In Elder Scrolls games, and in Skyrim especially, there are two basic outcomes to any fight you will have once you are into the game a bit. Either you completely steam roll your opponent in 1 hit or you barely damage an enemy who then proceeds to whale on you. Past level 3, I never really encounter fights other than this, which makes fighting kind of boring after a while. There is no real way to position yourself and dodge, and really no benefit for getting out of melee range outside of healing, so every fight becomes a dps race and then a kite fest. This should really be looked at and addressed in the next games.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Sun Sep 02, 2012 4:16 am

Its a TES passtime, there's nil a time where being overpowered wasn't a problem ;p
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sun Sep 02, 2012 12:12 am

Honestly I prefer overpowered things because I can choose to use them or not to use them. Sometimes things are too underpowered though compared to the player. Dragons should've been much stronger than they are. I think they should have switched the difficulty of the giants with the dragons.
given your avatar pic, I find you can never have enough power.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sat Sep 01, 2012 11:22 pm

given your avatar pic, I find you can never have enough power.
You can never have enough Perfection... :cool:
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Sat Sep 01, 2012 6:53 pm

I disagree with the latter. Nowadays, it seems people would rather play games that hold your hand soon as you click start. 2 gens ago, you had to make a risky jump on a small bird's head to bounce to the opposite platform. Nowadays, an on screen pop up will instruct you to jump on an oversized bird's head and tap X twice to 'bird bounce' over to the next platform. When you perfect the 'bird' bounce', you are awarded an trophy / achievement.

Everybody has a different opinion about it, just because some people like hand-holding doesn't mean everybody does.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Sun Sep 02, 2012 2:20 am

If I reach a high level and put lots of perks into whatever skill I choose, I better be kicking some ass.
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Sun Sep 02, 2012 5:22 am

Only when they want to hit everything with a Nerf stick....
No nerf sticks! :stare:
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Sun Sep 02, 2012 7:40 am

If you don't practice a lot of self-restraint becoming overpowered in an Elder Scrolls game is pretty much unavoidable. I generally limit myself to a single faction, and a narrow range of skills, and even then by level ~30 in Skyrim my characters tend to be nigh invulnerable. Granted my last character, a breton warrior focused on extreme defense, was a problem waiting to happen. However initial character was a pure mage (fire magic, restoration, alteration, alchemy) and even with the complaints about destruction, and even without exploiting the enchanting system, he could roll over most opponents with ease. If someone pursues a more generalist character it's even easier to become a juggernaut.

The Elder Scrolls isn't Dark Souls, but I can sympathize with people who get bored when a game is too easy. Unfortunately stuff like this really goes beyond enemy health and damage, so the difficulty slider isn't a complete solution. However given the breadth of character ability, and the openness of the world, balancing things isn't easy. I think the character system has come a long way towards getting better balanced, perhaps Bethesda will find some creative solutions to difficulty issues in the next iteration.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Sat Sep 01, 2012 11:54 pm

Allow enemies to have and use the same perks the player gets, let them use armor & weapons in the same way as the player, damage resist and all. Don't just balloon their stats to ridiculous levels for [censored]s & giggles. Make it feel like we're playing another human ES opponent, not just a wall of HP. The higher the difficulty, the more perks they have. Mages will stunlock you to death on Master, just like the player can. Also have enemies who don't think they are "just imagining things" when they have an arrow sticking out of their face. I'd be saying "Show yourself you little ****" while searching feverishly with weapon drawn until whatever shot me is dead or it finishes me off.
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Sun Sep 02, 2012 3:14 am

Everybody has a different opinion about it, just because some people like hand-holding doesn't mean everybody does.

Exactly my point. I haven't explored Skyrim long enough to become OP, except when I used the fortify restoration exploit and ended up abandoning that character, 200 dmg dual wielding, but I was unaware you can achieve God mode through natural leveling, even on Master. On the other hand, if Skyrim was Ghosts N Goblins difficulty, people would complain about the game being too hard I guess. If I had to choose, I'd rather have a challenge than hand holding.

Allow enemies to have and use the same perks the player gets, let them use armor & weapons in the same way as the player, damage resist and all. Don't just balloon their stats to ridiculous levels for [censored]s & giggles. Make it feel like we're playing another human ES opponent, not just a wall of HP. The higher the difficulty, the more perks they have. Mages will stunlock you to death on Master, just like the player can. Also have enemies who don't think they are "just imagining things" when they have an arrow sticking out of their face. I'd be saying "Show yourself you little ****" while searching feverishly with weapon drawn until whatever shot me is dead or it finishes me off.

This makes sense being that you come across enemies actually smithing and mixing alchemy potions. It would be cool if when you become OP, NPC's would randomly say things like 'I hear you're invincuble in battle. Word around the skooma shop is the Forsworn have donned enchanted Deadric armor and weapons in the likes of running into you. Should be no match for your super swords, eh?.' Lol.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat Sep 01, 2012 11:10 pm

Let say that if I don't like crafting max perk and level I think I can handle 1 vs 1 to 2 bosses

If I go crafting doing crafting properly (even without exploit) I can end up a character 1 vs 10

The problem like above said, it is hard and difficult to find a balance mid point when combin with crafting. Often you easily end up with over power gear.
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Sat Sep 01, 2012 10:18 pm

Getting so strong so quick is honestly one of the reasons I even got into Morrowind. (The first ES I played.)
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Sun Sep 02, 2012 3:09 am

Honestly I prefer overpowered things because I can choose to use them or not to use them. Sometimes things are too underpowered though compared to the player. Dragons should've been much stronger than they are. I think they should have switched the difficulty of the giants with the dragons.



Indeed, this is exactly why & how I use the fortify restoration glitch. I can "balance" the game to my liking. I can't stand playing a mage with such low health that can be one-shotted by half the enemies in the game.
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Sun Sep 02, 2012 7:14 am

Isn't it a matter of how you craft your character? I've been careful NOT to over achieve in say smithing or enchanting. RP as just a soul living in Skyrim. Then you feel you've made your own way in this world?
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Sun Sep 02, 2012 7:06 am

I disagree with the latter. Nowadays, it seems people would rather play games that hold your hand soon as you click start. 2 gens ago, you had to make a risky jump on a small bird's head to bounce to the opposite platform. Nowadays, an on screen pop up will instruct you to jump on an oversized bird's head and tap X twice to 'bird bounce' over to the next platform. When you perfect the 'bird' bounce', you are awarded an trophy / achievement.

This, plus Skyrim is horribly balanced.
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sun Sep 02, 2012 8:11 am

ya being op makes the game get a little stale
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Sun Sep 02, 2012 3:34 am

Some people play Skyrim as a combat game, others play it as a medium through which to roleplay. Those of us who fall into the latter category tend not to care about being 'OP' or whatever as much.

Different strokes for different folks, I guess.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Sat Sep 01, 2012 6:08 pm

ya being op makes the game get a little stale
Exactly, it severely damages replayability if you want a challenge or even a slightly difficult fight.

Edit:
Some people play Skyrim as a combat game, others play it as a medium through which to roleplay. Those of us who fall into the latter category tend not to care about being 'OP' or whatever as much.

Different strokes for different folks, I guess.
I personally love to roleplay in RPG's, but the speed in which the character can get overpowered in this game makes it difficult for me to convincingly build the story of my character.
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Next

Return to V - Skyrim