A Perfect Character

Post » Sat Jan 01, 2011 6:03 am

Will it be possible to max. out all skills and S.P.E.C.I.A.L.s at level 30 in FNV?

In FO3 it was relatively easy to do so (and choose all the perks I wanted) which was a blessing for me. I'm a perfectionist and games like Oblivion make my cringe which is why I spent more time modding than playing them.

It's extremely difficult for me to sacrifice on perk or skill in order to choose or level another. For most of you this is what RPGs are all about but it kind of ruins the fun for me :/
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Zach Hunter
 
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Post » Sat Jan 01, 2011 9:26 am

Hopefully not. It absolutely destroys replay value.
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Kayla Oatney
 
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Post » Sat Jan 01, 2011 2:21 pm

That will not be possible. Both the amount of magazines (stat increasing items) and the amount of points awarded will be much fewer forcing character to specialize in specific areas.
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Johnny
 
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Post » Sat Jan 01, 2011 8:17 pm

It's been hinted that it won't be possible (which will hopefully, actually, be the case too) as there will be less ways to increase stats and skill overall.
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kyle pinchen
 
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Post » Sat Jan 01, 2011 6:22 pm

Erm... Sorry but if it ruins the fun for you then maybe RPG's just isn't your thing.
Fallout 3 was more like an FPS in RPG's clothing (with BS installed, before the DLC's it was actually an all right game.).
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Rudy Paint fingers
 
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Post » Sat Jan 01, 2011 8:05 am

I really hope not, I mean it's fun being good at everything, but it also ruins everything. I had more fun whenever I specialized in just Small Guns and Melee weapons in F3, but then I figured out how to max out my guy, and it lost all it's fun.
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des lynam
 
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Post » Sat Jan 01, 2011 1:55 pm

Thanks.

I'll have to find a way to deal with a "not" perfect character. Any tips on how to manage that?

This is a sincere request because I really want to enjoy the game.
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Hairul Hafis
 
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Post » Sat Jan 01, 2011 6:40 pm

Fallout is about choice and consequences, something Bethesda lost sight of. By all appearances, Obsidian has made this game a reminder of what Fallout is supposed to me.
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Charity Hughes
 
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Post » Sat Jan 01, 2011 1:30 pm

Thanks.

I'll have to find a way to deal with a "not" perfect character. Any tips on how to manage that?

This is a sincere request because I really want to enjoy the game.


I'd say to make sure that you do multiple playthroughs with different specializations
each one comes with its own set of advantages and disadvantages
but what I try to do is just shrug off the disadvantages while I'm playing.
So what if I can't hack this computer, I can still unlock any door I want :P
Basically, try to remain optimistic of the character you've created and you should do fine :)
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Shiarra Curtis
 
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Post » Sat Jan 01, 2011 2:32 pm

Would be nice with a cheat that unlocks lvl 50 or 60 though.
That way you can get overpowered and kick ass but achievements and trophy's are locked.
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Gavin boyce
 
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Post » Sat Jan 01, 2011 12:58 pm

Well, tough shiz my friend. The games no fun if your god, but you know......if your really the type that hates having challenges in games and just likes to sit back and play it through, then why not just play on very easy mode?
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asako
 
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Post » Sat Jan 01, 2011 8:12 am

Thanks.

I'll have to find a way to deal with a "not" perfect character. Any tips on how to manage that?

This is a sincere request because I really want to enjoy the game.

Having an imperfect character is what makes games like this interesting. If you specialize, then you have to then strategize how that specific skill set will apply to the obstacles you are faced with. Finding that you can play through a series of events in a way entirely differently than how you played through it as a different character also substantially adds to the amount of hours you can sink into it, which is either great or horrible, depending on your perspective/social life.
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Lauren Graves
 
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Post » Sat Jan 01, 2011 8:06 am

Cheating is out of the question. I'll tweak the game here and there but I want to stay in the limits the devs set :P

Thanks for your advice Paragon and Aonaran :)
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Elle H
 
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Post » Sat Jan 01, 2011 12:09 pm

Would be nice with a cheat that unlocks lvl 50 or 60 though.
That way you can get overpowered and kick ass but achievements and trophy's are locked.


Eh, I dont know. I mean that would get boring really quick wouldnt it? That might be cool if the entire game would be blocked off and you were traqed inside a huge arena with every enemy youve killed spawning at you in great numbers, that MIGHT be fun, but I still dont think its a good idea.
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Tanya
 
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Post » Sat Jan 01, 2011 11:28 am

Eh, I dont know. I mean that would get boring really quick wouldnt it? That might be cool if the entire game would be blocked off and you were traqed inside a huge arena with every enemy youve killed spawning at you in great numbers, that MIGHT be fun, but I still dont think its a good idea.

It's a cheat.
Like god-mode.
Or infinite ammo.
Or that cheat that made cars fly in GTA San Andreas.
They're not meant to be balanced.
That's why they're called cheats.

And hell, if you don't want to be too powerful (a god) then simply don't use the cheat.
Simple really.
Other games have cheats, any reason why fallout shouldn't have any?
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Jimmie Allen
 
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Post » Sat Jan 01, 2011 10:13 pm

Or that cheat that made cars fly in GTA San Andreas.


HEY that cheat was perfectly reasonable. Why should I have to drive around the freakn place 50 times when I can just fly?
Things only got complicated when you try and do a safety roll 1000 feet in the air. :laugh:
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Trish
 
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Post » Sat Jan 01, 2011 6:52 pm

HEY that cheat was perfectly reasonable. Why should I have to drive around the freakn place 50 times when I can just fly?
Things only got complicated when you try and do a safety roll 1000 feet in the air. :laugh:

That cheat was trippin' man.
I was just spacing out and trying to fly through the trees without hitting them for like 3 hours a day when I found out about it.
That was one of the funniest cheats I've ever experienced.

Another fun one is the cheat for a riot.
Then the cheat for everyone carrying weapons.
Then the cheat for golf carts and dune buggies.
Then the cheat for flying with cars.
Then the cheat that turns everyone into clowns and other bizarre NPC's.
Do all of those cheat in San Fransisco and try to survive for as long as possible.
Great fun. :D
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Nicola
 
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Post » Sat Jan 01, 2011 5:35 pm

Wasn't it mentioned that they were trying to avoid having something like this to be possible? Most of the perks that increase your skill points were decreased.
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Tessa Mullins
 
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Post » Sat Jan 01, 2011 9:28 am

That wouldnt be a 'perfect' character, it'd be a 'god mode' character.
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Steven Nicholson
 
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Post » Sat Jan 01, 2011 10:44 am

That wouldnt be a 'perfect' character, it'd be a 'god mode' character.

Si.
But some people like God-characters.
And I blame it on MMORPG's where you just go higher and higher and higher in level to the point where an aoe attack can kill 15 lvl 20's...
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Adriana Lenzo
 
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Post » Sat Jan 01, 2011 12:28 pm

Guys not everyone gets enjoyment the same way out of a game, if he wants to play perfection/completion/God mode that's how he gets his high.

Sure fallout is meant to be an RPG experience but he's buying the game and it won't effect your playthrough.

But still OP their right about how your not playing an RPG how it should be. But if its fun for you, go for it.
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Lyndsey Bird
 
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Post » Sat Jan 01, 2011 2:09 pm

Fallout is about choice and consequences, something Bethesda lost sight of. By all appearances, Obsidian has made this game a reminder of what Fallout is supposed to me.


I agree 100%.
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Stay-C
 
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Post » Sat Jan 01, 2011 11:39 pm

That wouldnt be a 'perfect' character, it'd be a 'god mode' character.



Very true.

Personally for myself a 'perfect' character is one I have a lot of fun with, even if or especially when they have areas that they're absolutely naff in, as trying to work round the areas that the character isn't much good in can provide a good challenge.
I think that what a lot of people see as a perfect character is mainly due to your steriotypical Adventure game, where the game is designed around the central characters strengths and they also usually ignore the characters weaknesses or at least downplay them in order to provide a game which is more fun for the user.

RPG's and cRPG's on the other hand are designed around a story, which lets us choose who the central character is going to be, which means that we can pick characters who are out and out Combat Wombats (pure combat machines so to speak), Sneaky characters, Cerebral characters (whether it's a mage or a scientist of something similar fitting to the story), Diplomats (Characters who specialise in talking their way in or out of situations). All of which mean that there will be situations that suit one or other of the aforementioned character types more than the others in the game, mainly as if the game was all combat it make trying to complete it with some of the character type choices harder than others likewise if the game was all about making deals and talking your way through the encounters/events in the game.
Any 'good' RPG/cRPG worth it's salt will be set up so that each of the concievable character types that can be chosen or made is catered for throughout the game, but there will also be some situations where it will be harder for one of the type than another, which I think is part and parcel of the game.

Basically what I'm trying to say is that a 'perfect' character at least depending on the game doesn't have to be one who is a master at everything and that you can have just as much fun if not more playing a character who is at a decided disadvantage in some situations due to their speciality being focused elsewhere.
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Terry
 
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Post » Sat Jan 01, 2011 11:43 pm

Compare it to games were you get to pick a class. Lets say WoW, where you get to choose between priest, hunter, warlock, warrior etc. It wouldn't be much fun if you had a character that had the abilities of all classes combined (disregard the multiplayer aspect)
Only difference with Fallout is that you get to create your own class as you go along. Just set a goal of what class you want your character to be(come), and the perfectionist in you should be satisfied once you reach that goal.
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Lizzie
 
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