[REQ] (perhaps) No magical pausing?

Post » Mon Mar 14, 2011 3:21 pm

Hello again,

I searched the Nexus for this but came up empty. I'm looking for a mod that makes the game not pause when certain events occur, mostly conversations and looting/pipboy viewing/anything with a menu. I always liked how in the STALKER games, you can be looting some fallen foe and BAM you're being mauled by mutants that you were too sloppy/greedy/rushed to look for to make sure the coast is clear.

I just bothers me (and breaks immersion) when you can pick a lock, hack a terminal, loot a body, talk to someone, or bring up the pipboy to use stims/chems and everything magically pauses until you're good and ready. In my opinion, that's what the Escape key is for.

I could have sworn I saw a mod posted here that did this (or something close to it) but 1), I don't remember what it was called, and 2) I think it did a lot of other stuff that I was not looking for.
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Undisclosed Desires
 
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Post » Tue Mar 15, 2011 12:45 am

I am pretty sure that can't happen also, don't you know that a pipboy slows down time when it is being accessed, like vats
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how solid
 
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Post » Tue Mar 15, 2011 2:50 am

OK, but what about while looting/lockpicking/hacking? Those three are the major ones, I think.
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Rozlyn Robinson
 
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Post » Tue Mar 15, 2011 5:24 am

This is one of the features of my http://www.newvegasnexus.com/downloads/file.php?id=37254 mod (sort of). If you're not into that sort of thing, I might make it part of my http://www.newvegasnexus.com/downloads/file.php?id=34718 some time in the near future. You won't get mauled, but you will continue to get hungry or thirsty, and the sun will move across the sky.

Now that I'm thinking about it though, one way to do it maybe would be to dump you out of the menu based on some random chance if there are enemies nearby.
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Shannon Marie Jones
 
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Post » Mon Mar 14, 2011 3:16 pm

double :brokencomputer:
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gary lee
 
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Post » Tue Mar 15, 2011 1:35 am

Yep, that's the mod I read about earlier. I would use that, but honestly, all of that other stuff about food and whatnot micromanaging would get on my nerves so very quickly, lol. No offence, it looks really good and highly detailed, but I'm good with using regular hardcoe mode plus your dynamic timescale mod and ambient temperature mod (which are awesome, btw.) Off-topic, but I'm looking forward to your power armor revamp mod!

So anyway, if you go ahead with your idea to boot the player out of the menu when enemies are around, that would be great, but only if the enemy(ies) actually detect the player, i.e. [CAUTION] or [DANGER]. I hate it when AI's magically know I'm there... they don't make Line of Sight like they used to, lol.
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FLYBOYLEAK
 
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Post » Tue Mar 15, 2011 2:30 am

I'd have to make it optional - I can see it being annoying as hell, like if you're trying to switch weapons in the middle of the fight. You'd really need to remember to set up your hotkeys. It's a great difficulty increaser though.
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Your Mum
 
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Post » Tue Mar 15, 2011 1:49 am

OK, but what about while looting/lockpicking/hacking? Those three are the major ones, I think.


There is a mod for FO3 that does it http://www.fallout3nexus.com/downloads/file.php?id=9801, might be worth asking for a port.
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ONLY ME!!!!
 
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Post » Mon Mar 14, 2011 11:01 pm

The game stops running when you open a menu. The only way to do this is to either completely change the way you do things to remove the menus (doable for lockpicking and so on a la Zumbs), count the realtime spent in the menu and advance the game time (although no actual 'time' passes, the clock just goes from 10pm to 11pm skipping the intervening time), or speed up time and lock you in place for a few seconds when you exit the menu (e.g. you spend 10 seconds in the menu, exit it, game is sped up to 10x and you are locked immobile for 1 second). The latter's the only way to replace the pipboy properly, but would rapidly get very annoying, even if you just made it lock you in place during combat.

Essentially it'd be an awful lot easier to just disable the pipboy during combat so you can only use what you've hotkeyed, and maybe enable it if you spend say 5 seconds crouched not attacking.
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Mr. Allen
 
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Post » Tue Mar 15, 2011 1:54 am

yeh this is a complete possibility, when a menu is opened the game is in menumode as a contrast to gamemode, what it normally is in. They cannot exist simultaneously
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Lory Da Costa
 
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Post » Mon Mar 14, 2011 5:19 pm

I remember trying out Zumb's mod in FO3 and not sticking with it. Didn't like how the minigames were removed. Good idea, but I like word games, lol.

So now I understand what the difficulty is, but I hope Imp follows up on his idea! I also see how it could get mighty annoying, so optional would definitely be the way to go.
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Jeff Turner
 
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Post » Mon Mar 14, 2011 9:42 pm

I started coding this up, then was reminded by the debugger that "closeallmenus" is a console only command, unless you have FOSE. It's what would be needed to dump you out of the menu (can't "tapcontrol" either without FOSE). I'll have to check and see if NVSE has included it in their latest beta.
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GEo LIme
 
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Post » Mon Mar 14, 2011 9:54 pm

Sweet! I can't wait! Thanks, Imp!
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Matt Gammond
 
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Post » Tue Mar 15, 2011 1:42 am

http://www.mediafire.com/download.php?gb37ulzx4b49b2u

Spoiler
scn NoPipInCombatSCPTInt bDisallowPipboyBegin GameMode	If (Player.IsInCombat != bDisallowPipboy)		Set bDisallowPipboy to (bDisallowPipboy == 0)		If bDisallowPipboy			DisablePlayerControls 0 1		Else			EnablePlayerControls 0 1		EndIf	EndIfEnd
Might end up enabling pipboy when it shouldn't unless refined, but it'll definitely lock you out of the pipboy when in combat. Might help somehat in the anti-magical menu endeavor.

http://www.mediafire.com/download.php?fv72qf266nc7dnx one just disallows repair/weapon modding in combat, but needs NVSE.
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M!KkI
 
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Post » Mon Mar 14, 2011 3:56 pm

http://newvegasnexus.com/downloads/file.php?id=37539 for http://newvegasnexus.com/downloads/file.php?id=37536 makes most actions take place in realtime, though I'm not sure if pipboy usage is included. And its parent file changes the timescale for the entire game, differing between indoor and outdoor areas.

With these, you might also want to download the http://newvegasnexus.com/downloads/file.php?id=37538
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Rebekah Rebekah Nicole
 
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