Perk parent connection and Skill leveling conditions - for s

Post » Sat Nov 17, 2012 5:03 am

Hi all!

At first i want to say that english is not my national language so please be patient while reading this post :wink:. Im quite new in modding with creation kit, its about 3 weeks, but i learn working with CK very quickly and i understand most of functions and conditions because its not first game that im modding or develop. But i have 2 big questions about perk editing and conditions for skill leveling for really skilled modders in CK.

Perk Editing
I understand basic perk editing. I could create perks and they all works. My question is: Is it possible to set parent connection between two perks which are in different skill trees? For example connect Perk Impact in Destruction and Respite in Restoration with parent conditions like other perks in one skill tree. I know how to connect perks in Skill tree via Actor Values and choosen one skill tree. But is it possible to set parent between two perks which are in different skill trees for example via Papyrus scripts or something else? For better imagination i want to attach a link or screenshot but i have no permissions.

Skill leveling conditions
My second question is about Skill leveling. Because i want to create my own perks and skill trees i have to set conditions for leveling that skill tree. For example i decide to split one handed weapon skill for Axes, Swords and Hammers. Imagine One Handed tree only for Swords, second for Axes and third for Maces. Okey. One Handed skill tree i replace with One Handed - Swords, Smithing skill tree i replace with One Handed - Axes and i dont know mayble Speechcraft i replace with One Handed - Maces. Okey, i build perks and connections between perks and now is problem. How to edit a condition for skilling my created skill trees? Because in original Skyrim i will level up them all. When i replace (rename skill in actor values, set type from stealth to combat etc.) Smithing by One Handed - Axes its good, but i will skilling it by smithing, not by hitting enemies with one handed axes. And that's the problem. I dont know where i could set it. I notice in actor values dialog a "Skript Name" but i really dont know, where is it. I looking for it on CK wiki pages but i realy dont know, how to edit it. Could someone help me?

Could you please help me or tell me "dear boy, it's impossibru :biggrin:"

Thank you for you advice.
Yours faithfully
Shalladan
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Dylan Markese
 
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Post » Sat Nov 17, 2012 11:01 am

Any idea? Maybe it's impossible to do, but if someone could tell me, where are scripts for Skill trees (in actor valute and choosen for example Alteration the "Script Name" is Alteration") i maybe could do it by myself. For start to work on it i have to find that scripts :wink:.

Thank for your ideas.
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Fluffer
 
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Post » Sat Nov 17, 2012 3:44 am

Part 1: you should be able to add a condition to any perk that looks like this: "HasPerk PerkName == 1"

Part 2: is there a linked skill in each perk tree? I seem to remember that being the case when I replaced Illusion, but I could be wrong. If there IS a linked skill, you should be able to change it to whatever you want, but that could cause problems with what you're doing (three one-handed trees? they'll all be leveling at the same time when your one-handed skill goes up).
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GPMG
 
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Post » Sat Nov 17, 2012 4:41 am

Thx for your reply GraniteDevil :wink:

Part 1: Yes, i notice "Has Perk" in conditions but its very misleading because player don't know which perk is required to choose my modified perk becaues its in different tree. I mean, is it possible to connect two perks in different skill trees by "parent line" like it is in one skill tree between perks? Simply a mean that "white-blue line" between two perks but also between different trees :wink:.

Part 2: Yeah, i know, one handed skill wasn't good example for what i mean. So, imagine that i want swap archery (is it last combat skill tree, between combat and stealth) with lockpicking which is near middle of stealh skill trees. I think this metod:
1. I'll create many Archery (Marksman) perks
2. I want to place them to the middle of stealth skill trees (swap with Lockpicking):
2.1 I open Actor Values and open Lockpicking Skill Tree
2.2 I will delete all perks and paste my created perks
2.3 I'll open Marksman Skill tree, delete all perks and paste Lockpicking perks

Using this method i have what i want optically but if i want to spend perk to my new archery in stealth perk trees it shows skill level of my Lockpicking, not of my Archery (Marksman). So that's the problem. Try it in your CK. Take for example perk Bullseye. Insert it to the Lockpicking tree via Actro Value -> Lockpicking Skill Tree, place it to 50 rectangle and connect it with some perk -> Right click on Bullseye perk -> Set Associated Skill and choose Marksman -> Save. Try it in game and you will see what's my problem :wink:.

Could someone tell me where are scripts with name of skill trees (Alteration, Sneaking, Lockpicking, Block etc.) I will be very very greatful :wink:
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Kat Stewart
 
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