It just always seems kinda pointless to me. I mean, I get the idea of Self Imposed Challenges but if I get a Badass Daedric Artifact that took me five hours to get and then I die to something, i lose that and it does not seem fun.
Oh, I agree. If you're focused on leveling and gearing up, permadeath is the last thing you'd want. But if you've done the grind already and you're looking for a different kind of challenge, starting a new character with permadeath in mind can be a fun diversion, especially with like-minded friends.
But, then, I'm one of those crackpots who won't think twice about deleting a purpled-out, max-level character I haven't played it in a month (or even just because I don't like the eyebrows), so YMMV.
But if you are gonna have death as a feature you need to focus your game around death. Like the option to foind your items on the map, or you can trasfer them to a new char or som ething.
Hmm, I disagree. I mean, if permadeath were enforced for everyone, then, yes, the world needs to be designed around that fact. But if it's a strictly optional thing, the only things you need to really worry about are 1) making it clear to the player that permadeath is really
permanent, with all that that entails, before they commit a character to it, and 2) side-effects on other players (like dying in a group instance leaving your teammates high and dry, or not completing a contract your character has been paid for, etc.). But those sorts of thing can be managed with relatively little effort.