so, i used the restoration glitch and got the stats on three enchantments high enough that they become permanent when you take them off, i discovered how to use it to get perma-effects (which are handy in transformations)
Detailed Description on how to make the effects permanent: i have five points invested in the first alchemy perk as well as the physician and benifactor perks.
i used the fortify restoration glitch until i reached the point where i could make a fortify enchanting potion of 634739%, then i made 4 of those, and used them to make another set of alchemy gear (ill refer to each of these items as "Craft")
i put them on and made more enchanting potions with a magnitude of 142238816%(might be higher, the numbers on the screen only go so high). i made 3 fortify magicka enchantments (fortify magicka 1,816,133,632), put them on, took them off, and the effects were permanent (unless i made a stronger enchantment [i.e. using fortify restoration on new alchemy gear and making another fortify enchanting, and using it on another magicka enchantment] so high that the enchantment reverts back a magnetude of 1%, put that on and it reverses the process).
i found that the same process has identical results with health and stamina.
for fortify carry weight, the recipe is different, instead, do two enchantmented fortify carry weight items with an enchanting potion of 142,238,816% (same as others) and one fortify carry weight enchanted item with an enchanting potion of 35559864% (made with only 1 'Craft'), use a lesser soul gem on it and the stats for it should be 1273856000 put them on, take off the first two and take off the lesser one last.
im pretty sure the reason is because of the negative stats
so a quick recap on the recipes;
Fortify stamina, magicka, and health: 3 items made with grand soulgems and '4 craft' enchanting potions
fortify carry weight: 2 items made with grand soulgems and '4 craft' enchanting potions, and 1 item made with lesser soulgems and '1 craft' enchanting potions
fortify sneak (a tricky one): 3 items made with grand sgs and '4 craft' enchanting potions, AND use a '4 craft' fortify restoration potion while wearing them, and remove them (the enchantments should become single digits)(if it doesnt work, keep trying them on and off until it does)
for fortifying the rest, i havent put much experimentation into it, they dont really work very well with all the other enchantments.
so heres my question; can i somehow use this exploit on a potion? i want to take the effects of spell enhancement potions and make them permanent