Permanent Fix to Shadows

Post » Thu May 17, 2012 3:42 pm

What means 1e+007 ??
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Kate Norris
 
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Post » Thu May 17, 2012 1:56 pm

10.000.000
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kasia
 
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Post » Thu May 17, 2012 6:25 pm

SO, why when i open the first time the SkyrimPrefs.ini i don't have this "code" and after i play a little and i open the .ini file i have on some command lines that code ?
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matt
 
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Post » Thu May 17, 2012 12:36 pm

What means 1e+007 ??
It's a mathematical expression. It stands for 10,000,000. Why?

EDIT: Pretty sure something is wrong if you are getting values that high in your INI file.
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Chris BEvan
 
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Post » Thu May 17, 2012 9:42 am

Actually, this fix works.

Yup you're right. This totally [censored] works. It not only worked and made my shadows display correctly but it did something else as well. I was having a problem with staggeringly low fps around fire places and hearths while indoors. This fixed that problem as well and my settings are actually higher than ultra with my ini file the way I set it.

Running great on two GTX 580s now. Thanks guys.
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~Sylvia~
 
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Post » Thu May 17, 2012 4:15 am

The combination of the 2 works well -- It is still a compromise as to what looks best to each individual and as with all Beth games the tweaking takes awhile to get to your satisfaction (sometimes longer than you spend playing the game !) -- but these 2 settings combined on my 5770 looks good -- and as a side benefit it has at least stopped that stupid flickering effect when the shadows moved (the jagged edges of the shadows was causing pixels to flicker from the background color to black rapidly as the shadow moved since the edges were so jagged but with this they still move every few seconds but at least they stay looking like moving shadows and not flickering between black and the background color for a few seconds while the position updated ! ( Still distracting but liveable with the combination of changes -- I had disabled them prior since the flickering was giving me headaches after 15 minnutes of gameplay but now can at least have them on.
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Multi Multi
 
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Post » Thu May 17, 2012 2:42 pm

Doesn't work for me. Merely increasing the shadowmap resolution to 4096 is not enough, I also have to decrease fShadowDistance to something below 2500, and the shadows are still choppy.

Sorry for quoting you. I could have quoted anyone else which has issues with the current proposed fixes for our beloved bloggy shadows.

At everyone out there who thinks he got THE solution to the problem: Sit back and think for a minute. Why did Bethesda include an option to
alter shadows, but did not go so far to include a "non bloggy shadows" option? It might be 'cause the engine currently isn't able to draw decent
looking shadows at an _apropriate_ performance hit. The PC Code is just not ready _yet_. Until there is another patch, we will have
to rely on workarounds or just ignore the shadows and keep on playing. *now doing the latter*
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ezra
 
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Post » Thu May 17, 2012 7:58 pm

Sorry for quoting you. I could have quoted anyone else which has issues with the current proposed fixes for our beloved bloggy shadows.

At everyone out there who thinks he got THE solution to the problem: Sit back and think for a minute. Why did Bethesda include an option to
alter shadows, but did not go so far to include a "non bloggy shadows" option? It might be 'cause the engine currently isn't able to draw decent
looking shadows at an _apropriate_ performance hit. The PC Code is just not ready _yet_. Until there is another patch, we will have
to rely on workarounds or just ignore the shadows and keep on playing. *now doing the latter*

I might guess that those shadow values are the best values for an XBox 360 level of performance.
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Alba Casas
 
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Post » Thu May 17, 2012 5:21 am

I might guess that those shadow values are the best values for an XBos 360 level of performance.

I think you could bet on that and actually win. ;)
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Eliza Potter
 
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Post » Thu May 17, 2012 3:32 pm

At everyone out there who thinks he got THE solution to the problem: Sit back and think for a minute. Why did Bethesda include an option to
alter shadows, but did not go so far to include a "non bloggy shadows" option? It might be 'cause the engine currently isn't able to draw decent
looking shadows at an _apropriate_ performance hit. The PC Code is just not ready _yet_. Until there is another patch, we will have
to rely on workarounds or just ignore the shadows and keep on playing. *now doing the latter*

I agree with that, although I wouldn't hold my breath waiting for a patch that fixes shadows. The engine might not be capable of it outside of a massive re-write which they won't do for just us PC gamers. PS3 and 360 are where they make their money at and blocky shadows are not out of place there (there are better engines with better shadows, but environment shadows in all open world games have issues on the consoles)

The .ini modifications are all workarounds. Bethesda shipped the game a certain way for a reason, the default shadow settings are a compromise. Changing the distance setting alters their appearance and introduces some issues of its own like I'm noticing a checkerboard pattern on rocks. Increasing the three shadow map settings to 4096 significantly impacts my performance. If it looks good and works for some, that's cool. There is just no panacea shadow settings for all of us
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Michelle davies
 
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Post » Thu May 17, 2012 5:02 am

does not work for me. Like, nothing happens when I do it.

I am editing skyrimprefs.ini in the mygames folder, made sure its the same as the things he outlined in the picture.
Shadows did not change at all.
Dont use the launcher to start the game and make sure the ini file youre editing is in your "username"/documents/games/skyrim folder, not int he program files folder.
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Nauty
 
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Post » Thu May 17, 2012 5:36 am

Worked great thanks. Tried every other fix and this worked best. kept fShadowDistance at 4000.
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His Bella
 
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Post » Thu May 17, 2012 4:34 pm

I can live with pretty jagged shadows; I don't wanna sacrifice shadow distance. It makes trees so much nicer when they have shadow long in front of you and shadow stream-ins are not that nice.
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Emma louise Wendelk
 
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Post » Thu May 17, 2012 11:55 am

These are the final days of computer gaming. The problem is "gaming" became "cool". When ever something becomes cool it dies.... lol. At one point in time if you were a gamer you did not have a cool car, you did not have a girl friend, and you did not collect 200 dollars. On the other hand in those days uber nerds ruled the gameing world. It was a different place back then. RIP D&D nerds and their offspring, its off to greener pastures, or newer geekeer ones lol.
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Alessandra Botham
 
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Post » Thu May 17, 2012 6:56 pm

Which is why ShadowDistance is the fix. I mean, duh.

Okay, let's step through this.

1) Look at the first picture in the following link. Note that the shadows are blocky. fShadowDistance, which you're claiming to be the real fix, is set at 2500.

http://nerdtrek.com/skyrim-jagged-shadows-fix/

2) Look at the second picture. Clearly the fShadowDistance has been unaltered. It's still at 2500. The shadows however are much sharper. The problem is indeed fixed. What fixed the shadows? Well, obviously not the fShadowDistance setting, since it remained unchanged. Clearly the solution worked. FShadowDistance is not what sharpened the shadows in the posted example.

What have you been smoking?
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Ells
 
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Post » Thu May 17, 2012 6:28 am

Doesn't work for me.

Is it the My Documnets>My Games>Skyrimpref I should change or is it the Steammapps>Common>Skyrim>Skyrimpref I should chnge?

Running the game though Steam.
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Robert Devlin
 
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Post » Thu May 17, 2012 7:42 pm

Guys, stop fighting. Both values are important. The resolution is how big the texture is that you're using for the shadow map. A 4k x 4k texture is going to be less pixelated than a 2k x 2k texture. The shadow distance is how much game space that texture has to cover. The more space you stretch that texture over, the more pixelated it has to be to cover everything. Doubling the texture size or halving the shadow distance will look about the same. Doing both will be even better.

Both have their pros and cons. The more you increase the shadow map resolution, the more memory and CPU it uses, so you lose some performance. The more you decrease the shadow distance, the less of the world gets shadowed, so things in the distance look bad. You can get a perfectly awesome shadow by standing next to someone with your shadow map resolution huge and your shadow distance tiny, but your FPS will be terrible and shadows will only show up on things right next to you. So you need to try and find a balance that works for you.
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Mackenzie
 
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