Persistant ash piles problematic?

Post » Thu Jun 07, 2012 12:22 am

I really, really want to play as a more necromancer type character (even getting the Ritual blessing) but I've not cast a single resurrection spell this playthrough. I'm worried how badly the bugs associated with ash piles and their non-disappearingness will affect my game. The same niggle prevented me from using energy weapons in Fallout 3/NV until very recently. Can anyone provide some insight on the mess left behind from necromantic magicks? Is there any hope that Bethesda will patch these kinds of bugs?
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Skivs
 
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Post » Thu Jun 07, 2012 12:29 pm

I'm also concerned about this. Each of those piles is a container, and possibly still an invisible NPC corpse somewhere. I imagine that enough of them could seriously effect performance.
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Destinyscharm
 
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Post » Thu Jun 07, 2012 11:59 am

I dont see why you would have a problem with this unless you run the game on PS3 and you are worried about your save file size
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Fluffer
 
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Post » Thu Jun 07, 2012 1:50 am

I dont see why you would have a problem with this unless you run the game on PS3 and you are worried about your save file size

I don't have much memory on my 360's HDD. But I'm more concerned with wierd things with respawning enemies, especially outside.
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trisha punch
 
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Post » Thu Jun 07, 2012 4:03 am

Ash piles really don't disappear?
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Sakura Haruno
 
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Post » Thu Jun 07, 2012 4:15 pm

i wonder why the ash piles don't disappear, they are completely useless, you can do anything with it, at least dead bodies can be reanimated. it would have been cool if you could reanimate an ash pile into a ghost follower or at least something that is more useful.
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Rhysa Hughes
 
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Post » Wed Jun 06, 2012 11:54 pm

Ash piles really don't disappear?
No they don't, fortunately pc has a fix for it, but ash piles and other things do not get cleaned up in this game.
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LijLuva
 
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Post » Thu Jun 07, 2012 12:08 pm

I've heard it causes save files on consoles to eventually fail to load, cells with excessive ash piles to crash upon load, and framerate issues in unrelated areas of the game. It's an old issue, from Fallout 3, apparently migrated fully intact into Skyrim without any kind of improvement or change of code.
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Sunnii Bebiieh
 
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Post » Thu Jun 07, 2012 7:35 am

Here's a weird question. It would be impractical in most locations, but aren't there rivers with flowing water that would run out of the game map? Do objects thrown in these rivers get flushed out of the game and actually eliminated?
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David Chambers
 
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Post » Thu Jun 07, 2012 1:08 pm

No they don't, fortunately pc has a fix for it, but ash piles and other things do not get cleaned up in this game.
Strange. Why are bodies able to dissapear and ash piles not? I'd presume it'd be the opposite.
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Charleigh Anderson
 
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Post » Thu Jun 07, 2012 12:46 pm

Here's a weird question. It would be impractical in most locations, but aren't there rivers with flowing water that would run out of the game map? Do objects thrown in these rivers get flushed out of the game and actually eliminated?
invisible walls
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gandalf
 
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Post » Thu Jun 07, 2012 8:43 am

You'd assume that when a cell refreshes and removes everything, that the pile would be considered something to be up for removal. The fact that this issue has carried over from Fallout 3 clearly shows that this "Creation" engine is a joke. It is seriously a Gamebryo engine through and through. A person from Oblivion going to Skyrim may think WOW NEW ENGINE but it looks very Falloutish to me but better.
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Melly Angelic
 
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Post » Thu Jun 07, 2012 1:19 pm

invisible walls

Ah yes. Forgot about the invisible walls. Good point.
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Connor Wing
 
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Post » Thu Jun 07, 2012 3:17 pm

invisible walls
no Objects would still be able to exist past the boundaries of the game, you just cant go beyond the boundaries and if if you do it will tp you to the nearest cell
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James Wilson
 
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Post » Thu Jun 07, 2012 2:14 am

Ah, also a good point. An arrow won't stop at a wall, after all, although the player will. Actually, I don't even think the invisible walls affect others in the game. I'm pretty sure I saw deer running somewhere I wasn't allowed.
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KIng James
 
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Post » Thu Jun 07, 2012 8:16 am

Ah, also a good point. An arrow won't stop at a wall, after all, although the player will. Actually, I don't even think the invisible walls affect others in the game. I'm pretty sure I saw deer running somewhere I wasn't allowed.

That happened to me in Oblivion. I was trying to use a fire touch spell but then "you cant go this way"


FFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUU
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Love iz not
 
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Post » Thu Jun 07, 2012 12:32 pm

lol

I can imagine that's thoroughly frustrated somebody hunting in the game. Shoot a deer down, go to collect the antlers, hide and meat and BAM you run into an invisible wall.
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Kaley X
 
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Post » Thu Jun 07, 2012 5:40 am

lol

I can imagine that's thoroughly frustrated somebody hunting in the game. Shoot a deer down, go to collect the antlers, hide and meat and BAM you run into an invisible wall.

I wish they had "Invso Walls" in real life. I'd put my wife in a box whenever payday rolled around. That way I'd actually have real lunches instead of a paper bag of yuck at work for once.
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kat no x
 
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Post » Thu Jun 07, 2012 4:19 pm

Here's a weird question. It would be impractical in most locations, but aren't there rivers with flowing water that would run out of the game map? Do objects thrown in these rivers get flushed out of the game and actually eliminated?

Not Ash Piles. They don't move once they've turned into an ash pile. I know this because I murdered Aerin, dumped him in the river, brought him back to life and killed his naked corpse.
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Theodore Walling
 
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Post » Thu Jun 07, 2012 7:36 am

Fro mwha tI've read about it fro msome mods is that it along wit hhow the yhandle weapon drops can cause save game bloating. IE ash piles never disappear, corpses disapear but if you didn't pick up there weapons it will say on the ground. ETC. ETC.
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natalie mccormick
 
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Post » Thu Jun 07, 2012 4:04 pm

There is a mod that solves that problem. I am using this with great success. I hope the link helps :smile:. At least if you are on a PC. If not...well, sorry :(.

http://skyrimnexus.com/downloads/file.php?id=4528

Edit: Nevermind, I saw too late you are on xbox. I won't delete it, just in case some PC user has a look here and finds it useful.
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Dagan Wilkin
 
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Post » Thu Jun 07, 2012 3:37 pm

...It is seriously a Gamebryo engine through and through. A person from Oblivion going to Skyrim may think WOW NEW ENGINE but it looks very Falloutish to me but better.
Gamebryo is a rendering engine, it doesn't handle actual game content, like forms, references, cells etc.
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Anna Krzyzanowska
 
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Post » Thu Jun 07, 2012 10:34 am

You'd assume that when a cell refreshes and removes everything, that the pile would be considered something to be up for removal. The fact that this issue has carried over from Fallout 3 clearly shows that this "Creation" engine is a joke. It is seriously a Gamebryo engine through and through. A person from Oblivion going to Skyrim may think WOW NEW ENGINE but it looks very Falloutish to me but better.
unfortunately this. there is really no excuse for that mistake. Its renowned for causing problems with your game, it exists since fallout 3, there are mods which fix that but they still didnt fix that in Skyrim.
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Bambi
 
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Post » Thu Jun 07, 2012 9:02 am

Waited 10 days and their still there? thats what corpses do anyway. If its a glitch, your probably screwed as beth only fixes glitches making the game unplayable, nothing to fix the game usually :P

Unofficial patches fix other stuff, but if your on 360 you are truly boned.
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Nicole Coucopoulos
 
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Post » Thu Jun 07, 2012 6:33 am

You'd think Beth would patch that by now :facepalm:What a wonderful design decision.
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Theodore Walling
 
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