Basically, im trying to create an alpha mask around my texture so that the surrounding white box becomes transparent.
I have already made my alpha channel, and whited out the area that I I want 100% opaque.
I have tried saving the dds as
DXT3 ARGB 8 bpp | explicit alpha
and
DXT5 ARGB 8bpp | interpolated alpha
But the white boundary that I have tried to cover up in my alpha are still visible.
Any thoughts?