Pickpocket % is way lower than what is shown.

Post » Sun Jun 10, 2012 5:40 am

I've gotten my pickpocket to 100.

Every items I try to pickpocket, it has a 90% chance of success.

I don't like that it is fixed at 90%.

What is the point of getting pickpocket increasing enchants?

Anyways, the 90% is a lie.

It fails really often.

I don't like being lied to.
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Louise Dennis
 
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Post » Sat Jun 09, 2012 9:40 pm

well its not really a lie, i guess you just dont have good luck :P but everytime i pickpocket i successfully do it even at 10%
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suniti
 
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Post » Sun Jun 10, 2012 12:03 am

There is deffinatley something strange going on with the calculations Squidward. I paid 5400 gold for 3 levels of high level destruction training and attempted to pickpocket the gold back. Naturally I had 0% success. I used alchemy exploitation to make a potion to fortify chance by 5 MILLION percent ad it was still 0%. I really want to know how these things are calculated. The formula mean.
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Nancy RIP
 
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Post » Sun Jun 10, 2012 4:50 am

Well perhaps it`s to show that you cannot be 100% successful at something all the time. Although they should leave it at 99% or 90%, not 100.

I would actually prefer the number hidden because it`s all this number routine that takes away from the Human element of role play. Keep the numbers, just hide it under the sheets away from the Player.

p.s. edit!
Oh wait! I think I know. The target subject probably has a sort of resistance to pickpocket, say how watchful he is. So if he has say a pickpocket resist of 30, that would actually make your 100, actually 70.
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jessica robson
 
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Post » Sun Jun 10, 2012 5:18 am

So, pretend, for example, that you have 100% pickpocket and then you pick someone's pocket who also has 100% pickpocket. Would you expect to get away with that 100% of the time? No. And so, depending on how alert the NPC is and what their particular skills are you have a certain equation that you can plug all the factors into and I would bet that on average, taking into account all things, you ultimately have a 90% chance of getting caught 100% of the time.
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Danel
 
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Post » Sun Jun 10, 2012 7:10 am

What is your Sneak Skill/Perks? That would have a lot to do with chances of getting noticed.
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Elle H
 
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Post » Sun Jun 10, 2012 7:38 am

What is your Sneak Skill/Perks? That would have a lot to do with chances of getting noticed.

Around 30
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Isaac Saetern
 
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Post » Sun Jun 10, 2012 10:32 am

Well perhaps it`s to show that you cannot be 100% successful at something all the time.
I would actually prefer the number hidden
I agree.
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Nina Mccormick
 
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Post » Sun Jun 10, 2012 10:20 am

I find it's the total opposite, even when the % is like 10, it always seems to work
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Alyce Argabright
 
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Post » Sun Jun 10, 2012 12:07 pm

I don't like that it is fixed at 90%.

Then mod it. fPickPocketMaxChance is set to 90 as default.
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ImmaTakeYour
 
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Post » Sun Jun 10, 2012 12:15 am

Because if it wasn't set to still having a small chance of failure, how many threads would there be made by the likes of you complaining about how pickpocketing is too overpowered?

Moreover, the topic is certainly misleading, given that you make it sound like it's broken in the sense of being shown a good chance of a successfully picked pocket, and still getting a low success rate.

So, not only are you the type to whine and complain about something that is clearly a non-issue, you are not above misrepresenting yourself in a fully dishonest manner.

Especially when you point out that your Sneak skill is at 30.

Try having a real complaint to whine about, this is just absurd.
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Nick Tyler
 
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Post » Sun Jun 10, 2012 4:38 am

There is deffinatley something strange going on with the calculations Squidward. I paid 5400 gold for 3 levels of high level destruction training and attempted to pickpocket the gold back. Naturally I had 0% success. I used alchemy exploitation to make a potion to fortify chance by 5 MILLION percent ad it was still 0%. I really want to know how these things are calculated. The formula mean.
5000000 times zero is still zero....basic math?
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Micah Judaeah
 
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Post » Sun Jun 10, 2012 12:28 pm

There is deffinatley something strange going on with the calculations Squidward. I paid 5400 gold for 3 levels of high level destruction training and attempted to pickpocket the gold back. Naturally I had 0% success. I used alchemy exploitation to make a potion to fortify chance by 5 MILLION percent ad it was still 0%. I really want to know how these things are calculated. The formula mean.

If each coin was a troy ounce of gold, that's 540 POUNDS of gold. You really think they won't notice losing that much weight out of their pockets?

Gold should be split up into packets inside NPCs' pockets...say 1000G for all but the last 1000G, which would be split into five 200G stacks, and have it re-stack each time you take something out of their pockets. So that merchants' pockets would look like:

1000G
1000G
1000G
1000G
400G
200G
200G
200G
200G
200G

So you could steal the money back, but it would require many rolls.
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Nicole Mark
 
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Post » Sun Jun 10, 2012 12:32 am

Around 30

Get sneakier. Pickpocketing is removing something from the person, you have to Sneak to pick the pocket. If you are not good at sneaking, they see you, then they see your hand in their pocket and you have not bought them dinner. Get sneakier.
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Lance Vannortwick
 
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Post » Sun Jun 10, 2012 9:07 am

Get sneakier. Pickpocketing is removing something from the person, you have to Sneak to pick the pocket. If you are not good at sneaking, they see you, then they see your hand in their pocket and you have not bought them dinner. Get sneakier.

^^This. Also, make sure you are hidden (eye closed) - it raises your percentages.
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Sammi Jones
 
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Post » Sun Jun 10, 2012 11:57 am

Gold is different, I think it's set so you cant use the trainer pickpocket glitch,
My char has 100 sneak, 100 pickpocket fully perked and many pickpocket items. And pickpocketting gold from A TRAINER almost always fails.

Everything else at 90% is accurate, 90% of the time I m ake people naked.
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kitten maciver
 
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Post » Sun Jun 10, 2012 7:05 am

Get sneakier. Pickpocketing is removing something from the person, you have to Sneak to pick the pocket. If you are not good at sneaking, they see you, then they see your hand in their pocket and you have not bought them dinner. Get sneakier.

Makes a wagon load of sense!
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Juan Cerda
 
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Post » Sun Jun 10, 2012 11:18 am

I've finally realized that all "Fortify Pickpocket" enchantments and potions are messed up. They all work in reverse.

My pickpocket skill is at 100 and I've got every perk in the tree except for the one for taking keys.

For example: If I want to pickpocket someones steel armor, the chance of stealing it is 69% without any fortifies equipped. If I equip my Neclace and Ring of Deft Hands (both fortify to increase chances by 35% I believe) along with my enchanted bracers (add another 30%) my chances should go up right? Wrong. They go down severely.
With just the ring and necklace of Deft Hands, my take chance goes from 69% to 18%.
here I am trying to help my chances of pickpocketing while doing Thieves Guild quests and it turns out all I was doing was making my chances even worse. And potions do the same thing. They hurt your chances instead of helping.

BETHESDA....Please fix!
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Penny Wills
 
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Post » Sun Jun 10, 2012 10:59 am

I think that if you fail your first try and then reload to try again there is something that causes the real % to be lower than it shows.
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Alan Cutler
 
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